MDL 1– 2013 IDP Dynasty Auction Salary Cap League – $35
Visit us at www.MyDynastyLeagues.com –
Think you know football? Think you could manage a franchise? Looking for a fun and exciting challenge? Here is your chance to find out with the Ultimate Dynasty league build to mimic the NFL GM Experience. Test yourself with Salary Caps, Rookie Drafts, Franchise Tags, Transition Tags, Trading, Injuries, Free Agency, competitive peers…. It is going to be one heck of a challenge, are you up for it?
- 16 Teams, 4 Divisions realigned each 3rd year to improve league parity
- 53 Man Roster, 10 man taxi squad, 10 man Injured Reserve, ect.
- Salary Cap, 1-5 year contracts for all players on your roster.
- Apply Franchise and Transition tags to your players, bid on other teams Franchised Tagged Players for a price, Amnesties, Manage player Holdouts
- 23 man rosters, Balanced between offense, defense, and a head coach
- 6 team playoffs configuration
- Annual 8 round rookie-only draft every May
- Annual Free Agent Auction every August
- Weekly waiver request system Sun – Wed, followed by first come, first serve.
- Sign players of opposing teams Taxi Squads at a price.
- 25% Prize pool held years 1-4 for year 5 Dynasty Super Pool $995!
- Repeating champs win Multi-League Progressive Dynasty Pot currently $220
1) Inaugural Season Timeline
a) Inaugural rookie-only draft soon after league fills
b) Free-Agent Auction soon after rookie draft
c) Assign Free Agent Acquisitions to contracts after free-agent auction ends / DTS Closed
d) Week 12 – Trading Deadline / DTS Activation Deadline
e) Week 14 – Playoffs Begin
f) Week 16 – Super Bowl / Free Agent Waivers Closed
g) After Week 16 – Season Ends – Trading Recommences – Franchise & Transition Tags allocation begins – ect…
h) Mar 1sr Marks beginning of new season
I) Rookie Draft – Shortly after the league is formed and teams are paid, the commissioner will randomly generate draft schedule for the Rookie Draft. The players will then complete the rookie draft. The rookie draft will consist of 8 rounds. It will utilize the 3RR method.
j) Unrestricted Free Agent Auction – After the rookie draft is complete (or mid Aug) and rookies are assigned to DTS, the league will commence with the Annual Free Agent Auction. All undrafted rookies will be available for bidding.
1) League Fees & Prize Money
a) Upon requesting a franchise, payment in leaguesafe is required in full. The league fees will be $35 a year. 100% of year 1 and 100% of year 2 fees will be due when the league forms for a total of $70. In order to ensure the long term stability of the league each team will remain prepaid 100% for the following season at all times.
b) After the season ends, league fees will be due March 1st.
c) Any concerns about not being able to make the payment at the deadline should be brought to the commissioners deadline. League Fees are non-refundable.
d) Managers failing to meet the payment deadline will result in the team being declared orphan and a new owner being sought after.
e) In order to create the Dynasty fifth year pool, 25% of the prize pool from year 1-4 will be held. The Dynasty prize pool paid for in the fifth year will be $960. This will encourage managers to stick with the league for the long term.
f) Prize payouts for years 1-4, 6-9 are as follows.
MDL 1 – $35 Entry Fee
Champ – $200
Runner Up – $70
Highest Points Scored – $20
Survivor Pool – $5 credit for future season
Dynasty Pool Fund (Reserved for 5th year)- $140 a year
Repeat Champ / Dynasty Winner – $270
Repeat Champ also wins Dynasty Progressive Pot starting at $200
g) Dynasty Prize /Repeat Champs – Teams repeating as champs in back to back years will win the entire playoff prize pool. Meaning the runner up will forfeit their prize amounts to the dynasty winner.
5TH Year Prize pool will be – $955
Champ – $550
Runner Up – $300
Third – $50
Highest Points Scored – $85
Survivor Picks Winner – $10 credit toward future season
Repeat Champ / Dynasty Winner – $995
Survivor Picks Winner – $10 credit toward future season
Repeat Champ also wins Dynasty Progressive Pot starting at $200
Dynasty Super Bowl winner wins 2 straight in the 3rd and 4th year of the league. This manager wins the entire playoff pot.
e) Progressive Dynasty Pot – mydynastyleague.com
Multi-League Progressive Dynasty pot – Leagues with entry fees under $100 will pay $55 a year to the Low Stakes Progressive Dynasty Pot. The low stakes progressive pot will start at $200 in its first year of eligibility (2014). Each year the pot will grow, the minimum growth will be $100 a year. The more leagues are paying into the pot the larger the pot will get. The pot is won by the first franchise or franchises winning back to back titles. If more than one team manager repeats in the same year, they will split the pot equally. Once the pot is won, it will start back at $200. The Pot Maxes Out at $3,000.
The current limit for the amount of leagues paying into a single jackpot is 20 leagues. When the limit is met, a new jackpot will be started for those additional leagues creating multiple low stake dynasty pots.
2) Teams, Divisions –
a) There are 16 teams, divided into 4 divisions.
b) Each owner can be named as the owners sees fit providing they aren’t violating the code of conduct.
c) Divisions will be realigned each 3rd year to improve league parity
d) Owners may customize their team as they see fit.
e) Teams will play each opponent in their division twice and 7 teams outside the division once.
f) After each third season divisions will be realigned to improve league parity based on power rankings. After the inaugural season divisions will be realigned, and then realigned every 3rd year. Division 1, conference 1 will be made up of the top 4 teams. Division 2, conference 1 will be made up of the bottom 4 teams 13-16. Division 1, conference 2 will be made up of the top 5-8 teams. Division 2, conference 2 will be made up of 9-12..
Div 1, conference 1 = Top 4 teams in previous year
Div 2, conference 1 = Bottom 4 teams in previous year
Div 1, conference 2 = Teams 5-8 in league standing from previous year
Div 2, conference 2 = Teams 9-12 in league standing from previous year
3) Rosters, Starting Lineups
a) 53 players will make up a complete roster. Each team is only allowed to have a maximum of 2 head coaches per team. After that, the only minimum requirement of a roster is the ability to fulfill the starting lineup requirements.
b) 22 players and 1 Head Coach make up a valid starting Lineup (23), consisting of the following positions:.
1 Head Coach
1 RB/WR FLEX
1 WR/TE FLEX
1 DL/LB/DB Flex
4) Salary Cap
a) The NFL has set the salary cap at $155.27 Million for 2016, therefore each team has a starting salary cap of $1,552.70 to reflect that number.
b) At no time during the regular season may a team’s total roster salaries exceed the cap. It is a Hard Cap.
c) The salary cap will be adjusted each year to reflect the NFL’s cap numbers. If for example the NFL salary cap goes up to $125 Million in 2014, the cap will go up to $1,250 for the 2014 season.
e) Impending free agents are automatically dropped by commissioner and each team must meet the salary cap requirements at this date.
f) If a team is in violation of the cap, the commissioners will use their best judgment to cut players in order to take the team under the cap with the commissioner decisions being final.
g) All players released because of salary cap issues will enter the free agent pool.
h) During the off-season from the end of week 16 through March 1, owner’s team salaries may exceed the salary cap due to off-season activity and pre-season transactions. This is done to allow trading of players given that impending free agents are still on the roster.
i) If a player is waived prior to his contract expiring; the team incurs a salary cap penalty for the remaining years of the contract. When the contract is cancelled, current year hit on the cap is 50%, with 25% penalty for each additional year. However, these additional contract years are all penalized in the following year.
Therefore if there are:
2 years remaining on the contract, 25% is deducted in the 2nd year.
3 years remaining on the contract, 50% is deducted in the 2nd year.
4 years remaining on the contract, 75% is deducted in the 2nd year.
5 years remaining on the contract, 100% is deducted in the 2nd year.
As an example, the regular season just ended. You decide to cut LeSean McCoy’s, Salary $100 this year, who is on year 1 of a 4 year contract. 50% of cap hit stays in effect for the remainder of the current year for $50 (50% of $100). At March 1st the following year, year 2 of the contract is in effect. Since there were 4 years remaining when the cancellation took place, it’s 75% of that $100 salary amount, in year 2. So your cap is reduced by $75 in year 2. In years 3, 4, and 5, there is no remaining cap hit.
k) The Inflation fee is not charged to contracts cut before March 1st.
l) When a player is dropped by a team and picked up by that team in the same season, the team reacquires the player at his original contract price. For Example: If a team drops Peyton Manning at $150 salary, and picks him up again on waivers for $15, the commissioner will reset his salary at $150 and erase the salary penalty of $75. The commissioner will also reset the contract years to the original contract amount.
m) (Voted in 2014) Players that have been used by an owner for an entire season and then dropped will not have their cap hit count against the current season. It should count against the next season since the owner had the players services for the entire year. The deadline for dropping a player and having them count against the current year is the trade deadline. Since we allow one WW extension, this will allow other owners to acquire the player and give them an extension. Owners will still be able to drop the players before the salary increases on March 1st, however it will count against the cap for the next season.
Example: I own Tony Romo at $100. If Romo had 3 years left on his contract and I dropped him before the salaries increased and contracts decreased, I would be responsible for $50 in 2015 and $75 in 2016. If I waited for the salaries to increase, I would be responsible for $60 in 2015 ($120 * 50%) and $60 in 2016 ($120 * 25% * 2 years).
5) Injured Reserve
a) Each team will have 10 injured reserve positions available.
b) A Player can only be moved to injured reserve when his current official injury status is IR.
c) Once a player is on IR only 50% of his salary counts towards the cap.
d) Owners are able to acquire a free agent to fill his roster spot until the player is activated, or they can choose to waive the player.
e) Trading of players on IR is allowed.
f) All players are to be removed from Injured Reserve by Feb. 28th. Failure to do so will result in the commissioner moving the player to the free agent pool.
6) Blind Bidding Waivers
a) Any player not on a roster, DTS, or IR are considered a Free Agent.
b) All free agents not selected in the auction are handled by the blind bidding waiver process, utilizing blind bid waiver dollars.
c) All teams will use their salary cap for Blind Bidding.
g) Between the end of the free-agent auction and the start of the first week 1 game, free agent acquisitions can be made every 2 weeks via the Blind Bid waiver periods as defined in the league calendar.
h) Commencing Week 1 of the NFL regular season and ending at the commencement of Week 1 games, there will be 4 waiver periods each week as defined in the league calendar.
The 1st Blind Bid Waivers period starts from the kickoff of 1pm Sunday games and will end on Wednesday.
The 2nd period will be on a First Come First Served (FCFS) basis. This will run from Wednesday until Thursday evening prior to kick off of Thursday night football.
The 3rd is a Blind Bid Waivers period starting on Thursday and will end on Saturday.
The 4th period will be on a First Come First Served (FCFS) basis. This will run from Saturday until the 1pm kickoff of Sunday games. Please refer to the league calendar for details.
i) There is a $1 minimum on all waiver transactions, whether through blind bidding or FCFS. Therefore, if you spend all of your budget before the end the season, you WILL NOT be able to acquire free agents. You may not be able make future roster moves even when an accidental drop has occurred. Please keep this in mind.
j) From the commencement of Week 17 games, free agent pick-ups will be suspended until after the free agent auction.
k) The commissioner will only accept free agent acquisition requests on the forms provided on the league website.
l) The commissioner will only accept email from the owner if the league website is down.
m) Each team will be able to acquire an unlimited amount of free agents per week/year dependent on roster space limits & Salary Cap Room.
n) Once the owner makes a waiver request, the owner cannot rescind or replace it with another request after the bidding deadline.
o) Free agent waiver requests are to be submitted as per the time frames specified in the league calendar.
p) Managers may only extend TWO waiver pickup per season. All other waiver pickups get a one-year contract. Other players picked up on waivers may only be extended with a transition or franchise tag.
7) Regular Season
a) The regular season will run from weeks 1 – 13 of the NFL regular season. There are no double headers in this league, providing for better play on matchups between opponents.
b) The trade deadline will be the 12th week of the season. The exact date will be listed on the league calendar.
a) 6 teams will qualify for the playoffs each season based on overall win percentage in the regular season.
b) Division winners are not guaranteed a playoff spot. The teams with the best record will qualify. This is done to reward the best teams.
c) The playoffs will take place between weeks 14-16.
9-A) Contracts, Player Extensions, Restricted Free Agents
a) Teams may keep players from season to season through contract extensions, franchise tags, and transition tags.
b) Rookies acquired in the rookie draft are automatically given a 4 year contract regardless of how long they stay on the DTS. All rookie players placed on the DTS can therefore remain there for a maximum of 4 years. If activated prior to this, they will either play out their original rookie contract or be extended at the discretion of the team owner. Rookies are the only players that can be extended in the final year of their contract. For example, if a rookie is drafted in 2013, then is left on the practice squad for 4 years, he can be activated as late as February 28th, 2016 and signed to a 4 year extension.
c) Players contracts can range from 1-5 years, depending on the owners designation. Except rookies who are drafted as they get a 4 year contract.
d) Owners have 1 week after the free agent auction or the date specified by the league commissioner on the league calendar to designate the length of their newly acquired player’s contracts. If the owner fails to submit the contract lengths the players will be automatically given a 1 year deal.
e) Owners retain the rights to each player until the owner releases the player or the player’s contract expires. On March 1 of each year, players on the final year of their contract are dropped from the roster and become free agents.
f) On march 1st of each year players contracts reduce by 1 year.
g) Player salaries increase by 20% over the previous year. Therefore, there is a escalating of salaries over multiple years, so be watchful when extending expensive contracts over additional seasons. Using the below table as a guide, for every $1 in initial base salary, in year 5, that salary will be $2.07. Below is contract structure chart for players bidding or winning auctions.
Contract Length Each $1 in Salary, Inflated 20% Each Year
- Year 1 $100.00
- Year 2 $120.00
- Year 3 $144.00
- Year 4 $173.00
- Year 5 $207.00
h) Owners can extend any player’s contract after week 16 with the exception of players on the last year of their contract. Rookies are the only players who may be extended in their final contact season.
i) When extending a contract, the current salary at the time is increased by 20% and becomes the new salary for the current year. The team owner can specify a salary in the extension post greater than a 20% increase, but it must be a MINIMUM of 20% above current. This effectively creates a “double” hit in terms of salary inflation, which is the price paid for extending a contract without letting the player test free agency.
j) The minimum salary for extending any player contract is $10. If the player has a $5 contract and you wish to extend him his new contract will start at $10.
k) When extending a player’s contract the owner must provide the commissioner with the players name and the new contract length.
l) Players contracts may not be extended after week 5 of the regular season until after week 16.
m) It is the owners responsibility to extend his players contracts and ensure the commissioner gets the numbers correct.
n) When a rookie on the Dynasty Taxi Squad (DTS) is extended, he may no longer remain on the DTS. Extending their contract will automatically promote them to the active roster.
9-B) Amnestied Contracts
a) Managers are granted one Amnesty per off season.
b) Managers must pay the league fee by March 1st or they will forfeit their right to Amnesty a player’s contract. This is to encourage timely payment of league fees.
c) Replacement GMs will be given one additional amnesty when taking over an orphan team. This will be done to make replacing orphan teams more attractive. This will be in addition to their yearly amnestied contract, allowing them to rebuild a team quicker.
d) When a manager amnesties a contract, there is no salary penalty for that contract.
e) When a player is amnestied, he immediately becomes an unrestricted free agent.
f) Managers must use their amnesties between March 2nd and 48 hours before the start of the annual free agent auction (around Aug. 15th). Unused amnesties will be forfeited.
g) Amnesties are NOT tradable.
Amnesty Contract Buyouts – Effective 2016 (Voted in 2014)
a) Managers are granted one Contract Buyout per off-season.
b) Managers must pay the league fee by March 1st or they will forfeit their right to Buyout a player’s contract. This is to encourage timely payment of league fees.
c) When a manager Buyouts a contract, the salary penalty for that contract is 25% of the current year’s salary and 10% for each year additional year the player is signed, all taken within the current year. Example: Tony Romo is entering his 2nd year on a 4-year contract at $100 salary. Under a contract buyout the manager pays $25 (25%) for the current year Tony Romo is signed and $10 (10%) for each additional year. The buyout penalty would be a $45, taken from the cap in the year the player was bought out in. If he were cut without the buyout the normal penalty would be $50 for the year he is cut and $50 in year 2 for the remaining two years of the contract.
d) When a player is bought out, he immediately becomes an unrestricted free agent.
e) Managers must use their Buyouts between March 2nd and 48 hours before the start of the annual free agent auction (around Aug. 15th). Unused amnesties will be forfeited.
f) Buyouts are tradable.
g) Replacement owners are granted one additional amnesty if they are taking over a team that finished in the bottom 5 of each conference or at the commissioners discretion based on how bad off the team is. For instance, the commissioner may grant a new owner an additional amnesty when trying to fill an orphan team that is in bad salary cap condition.
Franchise & Transition Tags
1) During the off-season an owner may choose to retain 3 current season free agents by using the guaranteed franchise tag, franchise tag tenders, or transition tags. Head Coaches are not eligible for tagging.
2) The commissioner must be notified by team owners of all recipients of the tag by March 31st unless otherwise specified by the commissioner via league message board. This should be done through a new message board post, so it is visible to all other owners.
3) In order to qualify for a tag, the player must be on the final year of his contract. Tag eligible players can be traded before the March 31st deadline.
4) To be eligible to bid on a franchise tagged player, you must own the correct draft pick(s) compensation for each tender.
5) If a team chooses to do so, the franchise player will then be bid on by eligible teams via league message board.
6) A team may use no more than 3 of the 7 available tags in a season.
A.) Franchise Tags
1.) The bidding guidelines for franchised tag eligible players are as follows:
Guaranteed Franchise tag — Average of Top 5 players or 120% whichever is greater. Compensation would be two 1st round picks.
1st Round Tender — Bidding starts at the 5th highest paid player at the position or 120%, whichever is greater. Compensation would be 1st round pick or 2nd in current year AND 1st in following year.
2nd Round Tender — Bidding starts at the 10th highest paid player at the position or 120%, whichever is greater. Compensation would be 2nd round pick or 3rd in current year AND 2nd in following year
3rd Round Tender — Bidding starts at 20th highest paid player, or a MINIMUM of $10. Compensation would be 3rd round pick or 4th in current year AND 3rd in following year.
4th Round Tender — Bidding starts at 30th highest paid player or a MINIMUM of $10. Compensation would be 4th round pick or 5th in current year and 4th in following year.
2) Bidding will be done via a league message board post and all teams will have until 6pm PST March 24th to reply to this post and put the salary they are willing to offer.
3) If any bids take place, the owner of the franchised player must match the winning bid or decline to match the offer by a date specified by the commissioner before bidding begins. It should be March 31st of each year but it is subject to change.
4) Team owners declining to match the offer will accept the compensation draft picks for the franchise tagged player. If the team owns multiple picks in the current year, the team bidding on the player may choose the pick that will be paid as compensation. For Example, if a manager has the 1.02 pick and the 1.12 pick, the owner can offer either 1.02 or 1.12 pick as compensation. This must be stated when making the bid on a franchise tag and can’t be changed or rescinded once the bid has been made. In addition if the compensation for a player is a 3rd round pick the team is allowed to give a higher round pick as compensation such as a 2nd rounder.
5) Franchise tags, 1st round tenders, 2nd round tenders are able to be used on the same player more than once. 3rd and 4th round tenders may only be used on a player 1 time by an owner.
6) The team owner who matches a bid and keeps his player may only sign the player 1-3 years. New owners of a tagged player won through the bidding process may sign the player to a 1 – 5 year contract.
B) Transition Tags (Secured & Unsecured):
1) During the off-season, an owner may choose to keep 2 current season free agent(s) by using the transition tag. Head Coaches are not eligible for transition tags.
2) In order to qualify for the transition tag, the player must be on the owner’s current season roster and the player’s contract will expire on March 1st.
3) There are two types of transition tags that managers may choose from: Secured & unsecured.
– Secured Transition Tags
a) If a team owner applies the secured transition tag to an applicable player, that player automatically signs a 1-year agreement with the team. There will be no bidding on a player being tagged with the secured transition tag
b) The secured transition tagged player will automatically become an Unrestricted Free Agent when his contract expires. This condition still applies if the player is subsequently traded before the contract extension deadline meaning that this player cannot have his transition tag contract extended.
c) The team will pay the average salary of the top 20 of highest paid players in his position for the prior year’s salary, or the player’s prior year salary plus 20%, whichever is higher.
– Unsecured Transition Tags
a) If a team owner applies the unsecured transition tag to an applicable player, that player may be bidded on by other managers in June. The commissioner will announce all dates and deadlines for the unsecured transition tags.
b) Unsecured transition tagged players will be grouped into 3 separate tiers. The tiers will be based on position & players’ previous season’s salaries from highest to lowest. If there is only one player at a certain position, his tier will be based strictly on where his salary fits. Any discrepancy in the order will be decided on by the commissioner.
For Example: QB 1 ($150), QB 2 ($120), QB 3 ($100), WR 1 ($160), WR 2 ($140), WR 3 ($100), WR 4 (80), TE 1 ($125), RB 1 ($125), RB 2 ($110) RB 3 ($90), LB 1($80), DT 1 ($40)
Tiers would be as follows:
Tier 1: QB 1($150), WR 1 ($160), WR 2 ($140) RB 1 ($125), TE 1 ($125)
Tier 2: QB 2($120), RB 2 ($110), WR 3 ($100), LB ($80)
Tier 3: QB 3 (100), WR 4 ($80), RB 3($90), (DT ($40)
b) Bidding will be done in three separate stages. The first stage will be players in tier 1, the second stage will be players in tier 2, and the final stage will be players in tier 3.
After the bidding for a tier is complete, the owners of those players will have around 24-72 hours to make their decision (The commissioner will announce a deadline). The manager with the player with the highest/higher bid on him will be required to announce his decision first if requested by any manager in his tier whom has a player who has a lower bid on him. Should a manager’s decision be based on the manager before him he can make his decision contingent on the manager before him. If the owner does not respond by the deadline set by the commissioner the current high bidder will win that player and the commissioner may allow the other managers to make their decision after the manager in front of them. The next tier’s bidding will not commence until the previous tier is fully completed.
c) Bidding on unsecured transition tags begins at $1, and will follow auction rules with the winner holding highest bid for 12 hours in which the auction for that player is then over. The current owner has the right to match the offer, but receives no compensation if they choose to not match. However, Please note that the unsecured tag bidding will NOT be proxy bidding. This is to ensure the highest bid is the one that must be matched rather then the highest second bid.
d) Owners can receive a discount on a player when they apply an unsecured transition tag. If nobody bids on the transition player, the current owner retains them for $1.
e) The current owner may sign a tagged player for 1-3 years. A new owner may sign the player for 1-5 years. The team does not have to state the length of the contract until the July 31st deadline stated on the league calendar.
f) An owner may only transition tag a player 1 time, so if they transition a player or match the offer on a player, that player automatically becomes a FA at the end of the new contract.
11) Dynasty Taxi Squad Players (DTS)
a) Owners may designate 10 rookie players from their team to the Dynasty Taxi Squad (DTS) for development purposes. These players will be in addition to the 53 main roster players.
b) The players will have a salary determined either by their draft position or by the free agent auction price.
c) They will have contract years determined either by the fact that they were drafted (4 years), or by the length of the contract specified after winning the auction.
d) The players salaries will increase by 20% each year just as every player, and their contracts will decrease by a year each March 1.
e) Players on the DTS will count 25% towards the salary cap. This enables you to let rookies develop into their potential before deciding what to do with them.
f) The team owner is responsible for demoting/promoting any drafted rookies or rookies acquired in the free agent auction to the DTS via league software within 1 week from the conclusion of the Unrestricted Free Agent Auction. Any player on the DTS when demotions are closed/locked for the year must be given a 4 year contract. If a player is given a 1, 2, 3 or 5 year contract after being acquired in the free agent auction, they are ineligible.
g) Once this date has passed, no more demotions to the DTS will be allowed until the following year’s drafts begin. For clarity, this means that any players gained through the waiver process is not eligible for the DTS.
h) Players on the DTS may be cut at any point, without salary cap penalty.
i) Once a player is activated from the DTS to the active roster, he is ineligible to return to the DTS. This includes if the player is traded to another franchise or waived and subsequently picked up by another team owner.
j) Within 48 hours of being activated from the DTS, any player regardless of the length of years left on their contract, is eligible to be extended.
k) As per Free Agency rules, any player on the DTS whose contract expires on March 1 will be dropped.
l) Team owners have the ability to activate and sign DTS players from other franchises in the league to their own active roster, as long as those players were not selected in the first round of their rookie draft.
m) The team owner activating/signing DTS players from opposing franchises will pay the price of 2 draft picks to the franchise losing the DTS Player; 1 draft pick from the same round the player was drafted, 1 draft pick from the round higher than the player was drafted.
Example: The price for a DTS player drafted in the second round will be a 1st & 2nd round draft pick.
n) A team that is claiming the DTS player may give up earlier round draft picks than what is technically required if they do not have the exact round of draft picks available.
Example: A 4th and 5th round is required but the team doesn’t have a 4th round, so it gives a 3rd and 5th round instead.
o) As per the logic described in the above mentioned rule, it’s not possible to acquire a player drafted in the 1st round via a DTS Activation Trade.
p) The price for DTS players selected in the auction will be as if the player had been drafted in the last round of the rookie draft (so 7th and 8th pick).
q) Only the next draft’s set of picks may be used for activating/signing DTS players from opposing franchises (not two drafts out, for example).
r) Activating DTS players from opposing franchises may only occur after the Dynasty Taxi Squad is closed each year and before the start of the next year’s Rookie Draft. DTS activation is also closed during the trade blackout between week 12 and the end of week 16.
s) To activate DTS players from opposing franchises, the team owner must create a new message board post to the league declaring the transaction, listing the teams/player/draft picks involved, so all owners are notified. Please note that if a team owns multiple picks in the same round, they need to specify which one they are surrendering (their choice) in the message board thread. If a team that is “purchasing” the new player owns multiple picks in the appropriate rounds, that team should specify which of these picks they wish to trade away.
t) The Commissioner will execute the transaction as a trade if the picks are valid, if all league fees for the pick years are fully paid and if all roster requirements are met.
u) The DTS activation trade will be declared null and void if all of the conditions in Section 11 m – t) are not met.
v) Before the commissioner decides if the DTS activation claim is valid or invalid, the DTS player being claimed cannot be promoted to the active roster, nor can another team make a claim on the same copy of that player.
w) Any player acquired by a DTS activation trade will go straight to the active roster of the new team.
x) Any rookie player acquired by a team must be demoted within 72 hours of that acquisition, or that player is no longer eligible for demotion. The exception to this is the rookie draft, during which demotions are not required until 24 hours after the conclusion of the entire draft. Furthermore, if any player is utilized in an actual lineup for a game (scoring 0+ points), that player is no longer eligible for demotion to the DTS.
12) Retirements and Player Death
a) When a player retires or dies he can be dropped by the owner with no penalty.
b) If a player becomes unretired, the team who had him under contract gets 1 week to sign him to the same contract terms he had when he retired. If the owner refuses, the player becomes a free agent.
13) Rookie Draft
a) Rookie draft picks will be granted to all teams for the current and following seasons.
b) The draft order is determined by potential points (non playoff teams), regular season finishing position (playoff teams), however the two teams that played in the league Superbowl will always gets the last and 2nd to last draft position. During the inaugural season, the rookie draft will be randomized, and 3RR will be utilized.
The will employ the 3rd Round Reversal (3RR) method in drafting. 3RR method has been adopted in many high-stake leagues and national contest such as Rotobowl. This method utilizes a format similar to the serpentine, but designed to even out the talent pool in larger leagues. The person who drafts 1st in round 1 goes last in rd 2 and 3. After round three it continues to snake down the draft board. Ex: R1 Picks 1-14, R2 Picks 14-1, R3 Picks 14-1, R4 Picks 1-14, R5 Picks 14-1, R6 Picks 1-14 ect…
c) Tiebreaker rules Non Playoff team final standings – For the determination of draft order, all non-playoff teams at year end, will be sorted according to “potential points” which is the total points that would have been scored if a team set the optimal lineup each week. The lowest total Potential Points (PP), will be awarded the first draft position, and so one, through all of the non-playoff teams. The above listed tie breakers would be utilized if 2 or more teams finished with equal potential points.
d) The draft is mandatory and the amount of rounds will vary in each league.
e) Roster sizes will be temporarily increased at the start of the draft and reduced 72 hours after the draft is completed.
f) The team owner will demote players selected in the draft to the taxi squad, either during the draft or shortly thereafter, before the commissioner reduces the overall roster size back to meet the roster requirements.
g) 24 hours after the draft is completed, if the owner does not have room on his practice squad or active roster for drafted players, the commissioner will drop the lowest drafted players, including current DTS players to bring rosters back to legal requirements.
Example: 24 hours after the 2014 draft, the commissioner returns the system roster size limits to 20. A team has 22 players on this active roster because he hasn’t correctly demoted his draft picks. So if there is a 2010 4th round drafted player & a 2009 4th round drafted player, those two players will be dropped.
h) It is strongly urged that teams do their own demotions and make their own decisions to the commissioner is not required to take this action.
i) If a team owner doesn’t wish to keep a player selected in the draft, he can be dropped at any time, EXCEPT during the draft.
j) The rookie draft will be a slow draft, using the league software, conducted about 3 weeks following the conclusion of the NFL draft, or whenever the players are made available in the league software. The date will be specified in the league calendar each year and is considered final. Owners are expected to plan around being available on this date and in the subsequent days/weeks to ensure an expeditious draft.
k) All rookie contracts will be for 4 years.
l) All rookie salaries will be assigned as follows:
- The first draft selection (1.01) will have a salary of $60.
- The next two selections (1.02, 1.03) in the draft will have rookie salaries of $50.
- The next three draft selections (1.04, 1.05, 1.06) will have a rookie salary of $40.
- The next three draft selections (1.07, 1.08, 1.09) will have a rookie salary of $35.
- The remaining first round selections (1.10 to 1.16) will have salaries of $30.
- Second round selections (2.01 to 2.08) will have salaries of $25.
- Second round selections (2.09 to 2.16) will have salaries of $20.
- All third round selections will have salaries of $15.
- All fourth round selections will have salaries of $10.
- All fifth round selections will have salaries of $5
- All sixth round selections will have salaries of $3
- All seventh round selections will have salaries of $2
- All eighth round selections will have salaries of $1
l) The draft order in subsequent years is determined by potential points (non playoff teams), regular season finishing position (playoff teams), however the two teams that played in the league Superbowl will always gets the last and 2nd to last draft position.
14) Free Agent Auction
Free-Agent Auction – How are the auctions handled?
a) Auctions will take place every August (usually starting on the 13th). The date will be specified on the league calendar.
b) Each team will have a $1230 salary cap to spend on players.
c) You will acquire your roster through proxy bids, which is an online auction system very similar to eBay on the MFL League Website. You set your maximum bid per player, and the system automatically raises the price to the lowest possible amount that will still win you the auction.
d) When the highest bidder holds the bid for 12 hours, the auction for that player is over.
e) Each owner will open the bidding by selecting 3 players to bid on. When the bidding for any of those 3 players is completed, the owner will nominate another player to continue the process. In other words, each team should have 3 players of their own choosing out for bid at any given time. This will ensure that at all times, there are 48 players (16 team league) available for bidding.
f) The commissioner can, at his discretion, submit players into the auction if the number of players in auction declines.
g) Any remaining money, after the auction is finished, can be spent on free agent acquisition during the regular season.
h) Auction bids, trades, free agent acquisitions which exceed the cap will be refused either by the system or by the commissioner.
i) The system will reserve $1 for every roster spot, so while you are not required to fill your roster in the auction, you cannot spend your entire salary cap on fewer than the roster limit.
a) Trading is allowed year round except from the end of week 12 – week 16, until the completion of the league championship game. Check league calander for exact dates
b) Trading will only be allowed between teams that are paid in full for the current season.
c) To trade all your picks for one season you must have paid in full for the next two future seasons. Example: In 2013, to trade all of your 2014 draft picks you must have paid for the 2014 and 2015 seasons. This is meant to protect the league from owners abandoning teams in a bad position making it more difficult to find a replacement owner. This rule ensures the longevity of the league.
d) You may not trade in the off-season until you have paid for the upcoming year meaning that both teams must be paid up in full to complete a trade.
e) Owners are responsible for responding to trade offers from other owners in a timely manner.
15-B) Challenging Trades
a) In the event that a manager feels a trade has been made that violates the integrity of the league, he may challenge the trade by posting on the message board “Challenge Trade” within 7 days of the trade.
b) This manager must post a message topic explaining his concerns about this deal. Please note that vulgarity will not be tolerated. We will deal with this in a calm and rational manner abiding by the code of conducts.
c) After making his case, the commissioner will put the trade up for vote. In order to overturn the trade the vote must be over 50% in favor.
d) Each manager will have one challenge a year. If his challenge does not result in the trade being overturned, he will be out of challenges for that season.
e) If a manager’s challenge is successful, he will be granted an additional challenge.
15-C) Trading Mistakes –
a) In the event a team has approved a trade by mistake or there was an error in the league software, the player will have a 15-20 minute window to post a topic on the message board explaining what happened. The commissioner will use his best judgment in this case. The commissioner reserves the right to put this up for a vote, but in cases where it is blatantly obvious a mistake is made, he will reverse the trade.
b) If the manager who made the mistake doesn’t immediately post the trading error on the message board, the commissioner will not review.
c) A player changing his mind about a trade is not an acceptable means to overturn. It has to be a blatant mistake such as hitting the wrong button. A mistake such as this would result in a manager immediately taking action to show that it was a mistake from the get-go.
d) Injuries are not suitable excuses.
a) Holdout Immunity – Rookies are immune from holdouts for the first 3 years after they enter the league. A player signed to a 5 year contract has immunity from holdout for the first 2 contract years. A player signed to a 4 year contract has immunity from holdout for 1 contract years. Remember that holdout considerations occur BEFORE the start of the next year. So if Player A was signed to a 5 year extension in week 4 of 2013, he would be ineligible for a holdout for his performance in 2013 or in 2014.
b) Holdouts will be incorporated to bring top ranked players at their position into line with their peers. At the end of the completed fantasy season (week 16), any player whose end-of-year stats, as per the league website, place the player in the defined top tier at the players position, he is then subject to examination as a possible holdout candidate.
c) Positional tiers are defined as follows:
Top 10: QB, TE, DT
Top 15: RB, DE, CB, S
Top 20: WR, LB
Excluded: PK, PN
d) If a top tier player is making less than 1/2 of the average salary of the highest paid players based on the position tiers in Section 12 c), the player is considered a “Stage 1 holdout player”.
e) A Stage 1 holdout player gets 50% of his holdout position salary (1/2 of the average of the highest paid players based on his position tier).
For example, if player A (RB) is currently on $10 contract and finishes in the top 15 for his position and the average of the top 15 highest paid players is $100, ½ of that is $50 so his Stage 1 holdout salary would become $50. Contract years do not change.
f) If a Stage 1 Holdout player is dropped prior to March 1st, the salary cap penalty would be based on the original contract. After March 1st, the Stage 1 Holdout salary comes into effect.
g) As per the rules stated in Section 9, a Stage 1 Holdout player is eligible to sign a contract extension, but, unless the contract extension is made to be equal to the average of the highest paid players based on his position tier in year 1 of the contract, the player retains his holdout status.
h) If the player reaches the top tier at his position again during the life of his current contract, the Stage 1 Holdout contracted player will be considered a Stage 2 Holdout Player.
i) To resolve a Stage 2 player holdout, the owner has 3 options which must be decided by March 1:
1. Accept the new contract demands for their holdout year. The owner may choose to accept the player’s new contract demands. The player then signs a new contract with a year 1 salary equal to the average salary of the highest paid players based on the position tiers in Section 12 c). The length of the new contract is solely at the owner’s discretion as per the league rules. After March 1st, the Stage 2 Holdout salary/contract comes into effect. The holdout player can be traded during the designated trading periods with the new team owner bearing the same responsibilities as the previous team owner.
2. Reject the new contract demands. The owner may choose to reject the player’s new contract demands thus putting the player on the Dynasty Taxi Squad (under the salary of his current contract). In this case, all taxi squad rules, except for DTS acquisition, apply to the roster size, salary cap, and lineup restrictions. Once the owner does this then the player is on the holdout squad for the remainder of the year (and may not be cut or activated). After the next season, the owner has until March 1 of the next year to activate him or drop him to UFA without salary cap penalty. If the owner trades a holdout player, the new team gets the same rights/decisions/consequences as the prior team. If a player demoted to the taxi squad makes the top tier again while demoted, then upon activation he must either be granted the Stage 2 Holdout Salary for that new year, or cut. If the player does not make the top tier while being placed on the taxi squad, he shall be placed back to the active roster under the terms of his stage 1 holdout salary (plus any 20% annual bumps since then), and shall no longer be a holdout candidate (either stage 1 OR stage 2) until his current contract has expired. If his contract is extended, however, he shall then be eligible to be a stage 1 holdout candidate again.
3. Waive the player. The owner may choose to release the player. An owner can release a holdout player up until March 1. There will not be any salary cap penalty when a team owner exercises this option.
j) If a player doesn’t reach the top tier at his position between Stage 1 Holdout and Stage 2 Holdout, he maintains his status as a Stage 1 Holdout player, maintaining the agreed holdout salary plus the usual 20% yearly increase until his contract expires.
17) Rule Changes – Rule Changes- League Voting
a) At the end of each season (end of week 16 through the end of February) managers are encouraged to suggest any rule changes that they feel will ultimately improve the league. The best way to do this is to post on the message board. The manager suggesting a rule change should post the positives and possible negatives of this rule change. He should demonstrate that this suggestion is well thought out and the consequences of the change have been considered. We encourage all managers to participate in the discussion.
b) If the manager suggesting the rule change can convince 3 other managers to sponsor this rule change, the rule change will be put up for vote on March 2nd. Teams must be paid for the next season to vote on this rule change and will have 1 week to vote.
c) Assuming the league is full the rule change will require 10 of the 16 franchises to vote in favor. If there are abandoned teams it will be as follows:
- 15 – 16 teams will require 10 teams in favor of the rule change.
- 13 – 14 teams will require 9 teams in favor of the rule change.
- 12 teams will require 8 teams in favor of the rule change.
- 10 – 11 teams will require 7 teams in favor of the rule change.
- Under 10 teams will require 65% of the vote.
d) Removed per league vote
e) Removed per league vote
f) When a rule passes it will be implemented for that season on a trial basis. In circumstances where the rule change needs more than a year to be tested, the commissioner will work with the managers to come to an appropriate course of action such as extending the trail for several seasons.
g) At the end of the following year the commissioner will post a topic and poll to review the rule changes for that season, and to see if the desired results were realized. On March 2nd the rule change will be put up for vote to make permanent.
h) A non-vote will be considered an abandon team in regards to section 17C. For example: When the league is full it requires 10 votes to pass. If only 14 teams vote on the rule change the teams required to vote in favor of a rule change will be 9.
18) Timeline of Important Dates
- New fantasy season/year begins.
- Player contracts are adjusted by -1 year. 0 year contracts at that point are dropped with those players becoming unrestricted free agents.
- Salaries increase by 20%, which is done automatically via the system as well as all other required salary adjustments are completed at this time.
- Deadline for teams to pay the following year’s dues. (Failure to pay by this date will result in having your franchise being placed on the orphan list.
- Ineligible DTS players are moved back to their team’s active roster or waived.
- Owners must have declared all Franchise Players and Transition Players.
- All Holdout players must be signed or placed on the DTS
March 1st – March 21st:
- Open bidding on Franchise players begins and ends.
- Franchise owners must declare their intention to match or accept franchise compensation
April 25 – 27th:
- NFL Draft
- Rookie Draft
Aug 13th – Sept 4tht:
- Unrestricted Free Agent Pool opens for bidding via league auction.
- Dynasty Taxi Squad is Closed.
- Final Season Contact Extensions Closed.
Commencement of NFL Week 5 games:
- Player Contract Extension deadline
Commencement of NFL Week 12 games:
- Trading/DTS Activation deadline
Commencement of NFL Week 14 games:
- Playoffs Begin.
NFL Week 16:
- PFFL Dynasty Auction Super bowl
- Free Agent Waivers end
After NFL Week 16:
- Current fantasy season ends.
- Trading/DTS Activation recommences
- Holdout players are announced.
- Franchise/Transition Tags allocation
Fantasy League Off-Season:
- After NFL Week 16 to March 1st.
Fantasy League Pre-Season:
- March 1st to NFL Week 1
Current Fantasy Season:
- NFL Week 1 – NFL Week 16.
Where possible all above dates will be specified in the league calendar, which is considered final.
19) Tie Breakers
The tie breakers across all our leagues are quite simple and are the same for waiver wire order, regular season standings & playoff births.
#1: Overall Winning Percentage
#2: Total Points Scored
#3: Head-To-Head Record (only splits a tie between 2 teams, will be skipped if 3 or more teams)
#4: Divisional Winning Percentage
#5: Power Rank
Regular Season Game Tie Breakers – Tie games will be scored as ties.
Playoff Game Tie Breakers – Unlike the regular season the playoff games cannot end in a tie. If a Playoff games does end in a tie, the following tie breakers will be used to declare the winner:
#1: Most Total Yards (Rushing + Passing + Receiving)
#2: Most Total Touchdowns (Rushing + Passing + Receiving +IDP’s TD’s)
#3: Longest Touchdown
#4: Most Field Goals
#5: Longest Field Goal
#6: Most Safeties
#7: Highest Seeded Team
Superbowl Tie Breakers – Tie games will be decided by the Tie Breakers used for Playoff Games. If game is still tied, the game will be awarded to the highest seeded team.
20) Will trading of future draft picks be allowed?
Yes, trading of draft picks for up to two seasons into the future are available for trading, meaning that during 2013 season, 2014 & 2015 picks can be traded.
Draft picks in Rounds 1-3 can only be traded by teams that have paid 50% of the next season’s fees. The reason for this is that a team could “go for broke” by trading away the future in order to win in the current season. If they are in the league for the long-term, this is an okay strategy. But if they drop out after that year, it leaves the league with a “weak” team to have to find a new owner for the next season.
If you trade more than half of your draft picks away in any given season, you must be paid in full for that season (100%) and 50% of the following season.
To trade all your picks for one season you must have paid in full for the next two future seasons.
Example: In 2013, to trade all of your 2014 draft picks you must have paid for the 2014 and 2015 seasons. This is to make teams seriously think about trading away all picks.
1) You trade away your 2014 R4 pick. No requirement for paying 2015 dues. 2014 will already be 100% prepaid as all teams will be prepaid for one season in the future.
2) You trade away your 2014 R2 pick. No requirement for paying 2015 dues. 2014 will already be 100% prepaid as all teams will be prepaid for one season in the future
3) You trade away your 2014 R1, R2, R3 and R8, and there are only 8 rounds. Since you traded away over half of your 2014 picks, you owe 50% of 2015 dues and 2014 will already be paid.
4) You trade away your 2014 R1, R2, R3, R4 R5, R6, R7 and R8. Since you traded away your entire draft class for the 2014 season, you owe both 100% of 2014 dues (Already prepaid), and 100% of 2015 dues.
These rules are non-negotiable and are vital for the long term viability of the league. In order to protect the league from weak abandoned franchises that are hard to replace.
21) Abandoned Teams
How are abandoned teams handled?
a) Teams will be considered abandon when one of the following occurs:
- The previous owner informs the commissioner that he is no longer willing to manage his team.
- An owner is disqualified from the league for violating the Code of Conduct.
- An owner does not log into the league website for a period of a month without communicating to the commissioner. The commissioner at his discretion may issue warnings.
- Failure to submit weekly lineups in consecutive weeks.
- Failure to participate in the rookie draft or free agent auction.
- Failure to respond to commissioner warnings about lack of participation.
- Failure to pay league fees.
b) The commissioner will submit lineups, draft, and bid on free agents when a team is abandoned.
c) Trading with abandoned teams will not be allowed.
d) Abandoned teams are not eligible for prize money.
e) Some or all of any forfeited fees from the previous owner will be used to attract new owners at a discount. The commissioner will make every effort to find replacement owners.
f) When a replacement owner is found he will be asked to pay the discounted first year fees and 100% of the next seasons fees so that he will be on the same advanced schedule as the rest of the league.
g) The commissioner reserves the right to offer special promotions to find new owners. The commissioner will take in consideration the state of the franchise when seeking out a new owner. A team that is more of a project will offer more of a discount.
h) Mangers taking over abandoned teams will be granted an additional amnesty clause to use in their first season.
22) Code of Conduct
League Websites / Emails / Official League Communications – Our most important goal here at MyDynastyLeague.com is to provide owners with a safe, enjoyable, challenging, and long-lasting place to compete with serious minded fantasy football. With that in mind any conduct that is considered detrimental to the league will not be tolerated. This includes, but is not limited to, post or emails that are harassing in nature, personal attacks or vulgarity in emails or on the message board, and any other form of behavior that is considered a “lack of sportsmanship”. The commissioner will use his best judgement in dealing with each issue individually.
Personal attacks – Any invasion into a manager’s personal life, attacks on family/friends/spouse of this individual, attacks on race, posting/editing personal photos, spewing personal information, religious attacks, or anything else that crosses into an individual’s personal space will be met with the harshest disciplinary actions and possible expulsion from all MDL leagues without refund.
GroupMe/ Social Media / Public Communications – While GroupMe is a very useful app that can enhance the league experience by allowing league members the ability to converse 24/7 365 days a year from their cellphone/CPU, it and other outside communications do have two key downfalls. One of these downfalls is that these cannot possibly be monitored 24/7 by the commissioner, unlike the league websites. It is to be noted that while the league commissioner will at times be available on communications such as GroupMe to answer questions, he will not regularly be monitoring the chatrooms nor will he review the chat logs every time there is a quarrel, and therefore will not necessarily involve himself in disputes outside of the league sites. This leads us to the second downfall. The second downfall is that the result of GroupMe bringing all these wonderful personalities together is it also gives rise to more opportunities for heated disagreements/trash talk between league managers. While friendly trash talk can be fun at times, it can on the rare occasion go overboard. Managers are encouraged to take every effort to work any quarrels out among themselves before going to the commissioner. The commissioner should only be brought into such quarrels that have gone extreme when things such as threats or safety concerns are apparent. Other than these rare extreme circumstances, Groupme, provides many tools for managers to protect themselves. For instance GroupMe has the option to ignore/mute someone, the ability to create new chatrooms and invite only managers you wish to socialize with, and private messaging. Managers may leave chatrooms in which they are uncomfortable with. GroupMe is not a requirement for MDL leagues and therefore managers always have the option to leave GroupMe altogether or limit themselves to chats that they are comfortable with. GroupMe is NOT considered an official league tool for communication. Public communications often allow for individuals to protect themselves and block unruly individuals and the commissioner cannot be held responsible for outside communications and will only step in when he feels it is necassary.
This does not mean that league managers are not responsible for what they say/do in GroupMe or any other communication service. Dangerous threats, vile racist behavior, personal attacks, or extreme vulgarity are subject to immediate removal from league at the commissioner’s discretion.
Responsibilities of Owners
Participation – Owners who fail to participate will be considered abandoned and new owners will be sought after.
- It is the owner’s responsibility to participate in all league activities such as the rookie draft and free agent auction. Many league activities take place in the offseason.
- Owners are responsible for responding to trade offers, emails from the commissioner or other owners in a timely manner.
- Owners are responsible for taking part in league votes and debates.
- Owners are responsible for periodically accessing the league site to keep up with league news.
Knowing the Rules – It is the owner’s responsibility to be acquainted with the rules and league calendar. Any questions or concerns should be brought to the commissioner’s attention.
Submit Weekly Lineups – It is the owner’s responsibility to submit weekly lineup. Failure to do so will not be tolerated.
Paying League Fees Timely – Owners are responsible for meeting the deadline on league fees. Any issues or concerns should be brought to the commissioner’s attention immediately.
Communication – It is the owner’s responsibility to communicate any problems or concerns with the commissioner and other owners.
Throwing Games – Losing games on purpose by failing to submit a normal lineup will not be tolerated.
Collusion – Conspiring with other owners will not be tolerated. Examples of this would be renting players, dumping players, or owning multiple teams in a league. Collusion will result in immediate removal from the league without refund.
This Code of Conduct is to be bided by at all times by owners and will be enforced without exception. Failure to meet the Code will result in EXPULSION from league WITHOUT a refund
The Commissioners reserve the right to utilize the following options:
- Deductions from overall and divisional point totals.
- Loss of trading privileges for a specified or indeterminate period.
- Loss of bidding privileges for a specified or indeterminate period.
- Forced waiving of players.
- Retrospective rejection of trades, with the possibility of forfeits declared for any affected games.
- Make replacement draft picks
- Loss of future draft choices.
- Loss of chat board privileges.
- Owner Suspension, with their team forfeiting games for the length of suspension.
- Deduction of Salary Cap Money
- Removing owner from team.
- Any combination of sanctions deemed appropriate by the Commissioner.
Conflict of Rules – Commissioner Reserves the right to make any rule changes at any time in order to protect the integrity of the league. In matters where a clear answer is not easily noted or a situation arises where the intent of the rules written is not being followed, the commissioner reserves the right to follow his best judgment to handle the matter and protect the integrity of the league. In doing so, the commissioner will be required to give a detailed explanation to the entire league explaining the situation and the reasons behind his course of action. In addition any rule that will affect the commissioners duties will require the commissioner to agree with the rule. For instance – A rule that would create much more work or be hard for the commissioner to enforce will have to get the commissioners ok to implement. In addition, certain major rules such as changing the way prizes are paid out or any major change will require the commissioner’s approval.