MDL 4 – Est. 2014 IDP Dynasty Auction Salary Cap League – $75
Think you know football? Think you could manage a franchise? Looking for a fun and exciting challenge? Here is your chance to find out with the Ultimate Dynasty league build to mimic the NFL GM Experience. Test yourself with Salary Caps, Rookie Drafts, Franchise Tags, Transition Tags, Trading, Injuries, Free Agency, and competitive peers…. It is going to be one heck of a challenge, are you up for it?
- 32 Teams, 2 conferences, 8 Divisions realigned each year to improve league parity
- Two Player pools, one per conference
- 53 Man Roster, 10 man taxi squad, 10 man Injured Reserve, ect.
- Salary Cap, 1-5 year contracts for all players on your roster
- Apply Franchise and Transition tags to your players, manage player holdouts
- 23 Starters, Balanced between offense, defense, and a head coach
- 12 team playoffs configuration – 6 Teams Per Conference
- Toilet Playoff Bracket – 6 Teams Per Conference
- Annual 8 round rookie-only draft
- 20 Compensatory Picks awarded Yearly to all non playoff teams
- Annual Free Agent Auction every August
- Weekly Blind Bidding waiver system Sun – Wed, followed by first come, first serve.
- $480 of Prize pool held years 1-4 for year 5 Dynasty Super Pool $3,995!
- Repeating champs win Multi-League Dynasty Progressive Pot currently $220
My Dynasty League LLC offers fantasy football fans a safe and competitive environment in which they can test their knowledge and skills in building a fantasy football dynasty team on an annual basis. In addition, we offer guaranteed cash prizes to the contestants. Winners are clearly defined in the league constitution.
Inaugural Season Timeline
a) Inaugural rookie-only draft soon after league fills
b) Free-Agent Auction Early August
c) Assign Free Agent Acquisitions to contracts after free-agent auction ends
d) Week 11 – Trading Deadline
e) Week 13 – Playoffs Begin
f) Week 16 – Super Bowl / Free Agent Waivers Closed
g) After Week 16 – Season Ends – Trading Recommences – Franchise & Transition Tags allocation begins – ect…
h) Mar 1sr Marks beginning of new season
I) Rookie Draft – Shortly after the league is formed and teams are paid, the commissioner will randomly generate draft schedule for the Rookie Draft. The players will then complete the rookie draft. The rookie draft will consist of 8 rounds. It will utilize the 3RR method.
j) Free Agent Auction – After the rookie draft is complete (or mid Aug) and rookies are assigned to DTS, the league will commence with the Annual Free Agent Auction. All undrafted rookies will be available for bidding.
Article 1 – League Fees & Prize Money
Section 1 – How To Register
a) Teams may register for the league by contacting the commissioner at email@example.com or by filling out our online form at our website at mydynastyleague.com
b) Upon requesting a franchise, payment in leaguesafe is required in full. Once payment is made, the franchise will be handed over to the owner.
c) At the end of each season, Orphan teams will be declared on mydynastyleague.com.com Contact the commissioner for details. Interested contestants may join a waiting list if the league is full. Email the commissioner for details.
d) Please join our mailing list for up to date availability and information on new leagues.
Section 2 – League Fees – $75 per season
a) The league fees will be $75 per season.
b) In order to maintain league stability 100% of year 1 and 100% of year 2 fees will be due during signup in order to secure your spot. Each team will remain prepaid 100% for the following season at all times.
c) The commissioner at his discretion may offer Orphan teams at a discounted price on a promotional basis in order to keep the league full.
d) After the season ends, league fees will be due March 1st.
e) Any concerns about not being able to make the payment at the deadline should be brought to the commissioner’s attention. League Fees are non-refundable.
f) Managers failing to meet the payment deadline will result in the team being declared orphan and a new owner being sought after.
Section 3 – League Prizes
a) In order to create the Dynasty fifth year pool, a percentage of the prize pool from year 1-4 will be held. The Dynasty prize pool paid for in the fifth year will be $3,995. This will encourage managers to stick with the league for the long term.
b) Prize payouts for years 1-4, 6-9 are as follows– $2,255 Prize Pool Per Season
Champ – $500
Runner Up – $250
Conference Finals Losers ($50 each) – $100
12 Playoff Teams- $440
1st Seed – $60 per conference winner ($120)
2nd Seed – $50 per conference winner ($100)
3rd Seed – $40 per conference winner ($80)
4th Seed -$30 per conference winner ($60)
5th Seed – $20 per conference winner ($40)
6th Seed – $20 per conference winner ($40)
Top Division per conference – $10 Credit per team ($80)
Second Top Division per conference $5 Credit per team ($40)
Weekly High Scorer (12 weeks – $20 ($10 per conference), per week) – $240
Survivor Pool – $25 credit to future season fees
Highest Points Scored – $100 ($50 per conference winner)
Dynasty Pool Fund (Reserved for 5th year)- $480 a year
Toilet Bowl – TBD
Repeat Champ – $1,290
Top Division per conference – $10 Credit per team ($80)
Second Top Division per conference $5 Credit per team ($40)
Weekly High Scorer (12 weeks – $20 ($10 per conference), per week) – $240
Highest Points Scored – $100 ($50 per conference winner)
Dynasty Pool Fund (Reserved for 5th year)- $480 a year
Survivor Pool – $25 credit to future season fees
Toilet Bowl – TBD
c) Prize payouts for years 5 and 10 are as follows:.
5TH Year Prize pool will be – $3,995
Champ – $1,200
Runner Up – $600
Conference Finals Losers ($100 each) – $200
12 Playoff Teams – $1,000
1st Seed – $130 per conference winner ($260)
2nd Seed – $110 per conference winner ($220)
3rd Seed – $90 per conference winner ($180)
4th Seed -$70 per conference winner ($140)
5th Seed – $50 per conference winner ($100)
6th Seed – $50 per conference winner ($100)
Top Division per conference – $10 Credit per team ($80)
Second Top Division per conference $5 Credit per team ($40)
Weekly High Scorer (12 weeks – $50 ($25 per conference), per week) – $600
Survivor Pool – $75
Highest Points Scored ($100 per conference) – $200
Toilet Bowl – TBD
Repeat Champ – $3,000
Weekly Scorer (12 weeks – $25 week) – $600
Highest Points Scored – $200
Survivor Pool – $75
Toilet Bowl – TBD
d) Dynasty Prize /Repeat Champs – There is one exception to the prize payout. Teams repeating as champs in back to back years will win the entire playoff prize pool. Meaning the other 11 playoff teams will forfeit their prize amounts to the dynasty winner. For example:
Dynasty Super Bowl winner wins 2 straight in the 3rd and 4th year of the league. This manager wins the entire playoff pot paid to top 12 teams for that year.
Article 2 – League Structure
Section 1 – Teams
a) There are 32 teams in the league
b) Each team will be managed by at least one owner and possible multiple co-managers.
c) Each team can be named as the owners see fit providing they aren’t violating the code of conduct.
d) Managers are able to upload/customize team logos as they see fit provided they aren’t in violation of the Code of Ethics.
Section 2 – Conferences
a) 32 teams will be divided into 2 conferences, 16 teams per conference.
b) Each conference will have its own unique player pool.
c) Due to MFL software limitations, players may not be traded between conferences. Should their software improve, MDL 4 will adjust the rules.
Section 3 – Divisions
a) Each conference will consist of 4 Divisions (8 total).
b) After each season divisions will be realigned within their conference to improve league parity. This serves two purposes. We want to help struggling teams or new managers taking over orphan teams that need to be rebuild, through their rebuilding process. Divisional realignment helps with strength of schedule, which also makes it more realistic. Secondly, we want to be able to reward those managers who remain in the elite. The divisional realignment will not be based on the same method used to determine draft order, rather it will be based on regular season standings. Division 1, conference 1 will be made up of the top 4 teams. Division 2, conference 1 will be made up of the next best 4 teams 5-8 in the conference. Division 3, conference 1 will be made up of the top 9-12 teams. Division 4, conference 1 will be made up of 13-16. Conference 2 will go through the same realignment.
Div 1, conference 1 = Top 4 team in league standings from previous year ($10 Credit per team)
Div 2, conference 1 = Teams 5-8 in league standings from previous year ($5 credit per team)
Div 3, conference 1 = Teams 9-12 in league standing from previous year
Div 4, conference 1 = Teams 13-16, Bottom 4 teams in previous year
d) Teams will play each opponent in their division twice and the remaining teams will be randomly selected
e) The teams in the top 2 divisions per conference will receive credits for each year they remain in the top division. We wish to rewards managers for excellence. Besides bragging rights, there is a benefit to remaining in the elite. New owners in their first year will not be eligible for this credit.
Section 4 – Rosters
a) 53 players will make up a complete roster. Head Coaches are included in this limit.
b) Each team is only allowed to have a maximum of 2 head coaches per team. After that, the only minimum requirement of a roster is the ability to fulfill the starting lineup requirements.
c) In addition to the 53-man roster, teams will be provided with a 10 man Rookie Taxi Squad and 10 man Injured Reserve spots.
d) Roster limits will be enforced from June 1st until end of NFL regular season.
Section 5 – Starting Lineup
c) 22 players and 1 Head Coach make up a valid starting Lineup (23), consisting of the following positions:.
1 Head Coach
1 RB/WR FLEX
1 WR/TE FLEX
1 DL/LB/DB Flex
Section 6 – Rookie Taxi Squad Players (RTS)
a) Owners may designate 10 rookie players from their team to the Rookie Taxi Squad (RTS) for development purposes. These players will be in addition to the 53 main roster players.
b) The players will have a salary determined either by their draft position or by the free agent auction price.
c) They will have contract years determined either by the fact that they were drafted (4 years), or by the length of the contract specified after winning the auction.
d) The players salaries will increase by 20% each year just as every player, and their contracts will decrease by a year each March 1.
e) Players on the RTS will count 25% towards the salary cap. This enables you to let rookies develop into their potential before deciding what to do with them.
f) The team owner is responsible for demoting/promoting any drafted rookies or rookies acquired in the free agent auction to the RTS via league software within 1 week from the conclusion of the Unrestricted Free Agent Auction. Any player on the RTS when demotions are closed/locked for the year must be given a 4-year contract. If a player is given a 1, 2, 3 or 5-year contract after being acquired in the free agent auction, they are ineligible.
g) Once this date has passed, no more demotions to the RTS will be allowed until the following year’s drafts begin. For clarity, this means that any players gained through the waiver process is not eligible for the RTS.
h) Players on the RTS may be cut at any point, without salary cap penalty. Please note it is the manager’s responsibility to make sure the commissioner removes the DTS rookie salary cap penalty. Salary penalties will no longer be removed for rookies drafted from 2018 forward. Rookies drafted prior to 2018 are still eligible for cap penalty removal.
i) Once a player is activated from the RTS to the active roster, he is ineligible to return to the RTS.
j) As per Free Agency rules, any player on the RTS whose contract expires on March 1 will be dropped.
k) Any rookie player acquired by a team in a trade must be demoted within 72 hours of that acquisition, or that player is no longer eligible for demotion. The exception to this is between the rookie draft and the Taxi Squad Closed Deadline. Furthermore, if any player is utilized in an actual lineup for a game (scoring 0+ points), that player is no longer eligible for demotion to the RTS. Rookies picked up off waivers are not eligible for the Rookie Taxi Squad.
l) Managers who demote players illegally after the RTS is closed will receive a salary cap penalty or any penalty the commissioner deems necessary. Not knowing the bylaws will not be an acceptable excuse. Should the manager continue to demote players illegally, those rights will be taken away.
Section 7 – Injured Reserve
a) Each team will have 10 injured reserve positions available.
b) A Player can only be moved to injured reserve when his current official injury status is IR.
c) Once a player is on IR only 50% of his salary counts towards the cap.
d) Owners are able to acquire a free agent to fill his roster spot until the player is activated, or they can choose to waive the player.
e) Trading of players on IR is allowed.
f) All players are to be removed from Injured Reserve by Feb. 28th. Failure to do so will result in the commissioner moving the player to the free agent pool.
Section 8 – Salary Cap
a) The NFL has set the salary cap at $167 Million for 2017, therefore each team has a starting salary cap of $1,670 to reflect that number.
b) At no time between June 1st and the end of the regular season may a team’s total roster salaries exceed the cap. It is a Hard Cap. From January 1st through May 31st the league will be on a softcap.
c) The salary cap will be adjusted each year to reflect the NFL’s cap numbers. If for example the NFL salary cap goes up to $155 Million in 2020, the cap will go up to $1,550 for the 2020 season.
e) Impending free agents are automatically dropped by commissioner and each team must meet the salary cap requirements at this date.
f) If a team is in violation of the cap, the commissioners will use their best judgment to cut players in order to take the team under the cap with the commissioner decisions being final.
g) All players released because of salary cap issues will enter the free agent pool.
h) If a player is waived prior to his contract expiring; the team incurs a salary cap penalty for the remaining years of the contract. When the contract is cancelled, current year hit on the cap is 50%, with 25% penalty for each additional year. However, these additional contract years are all penalized in the following year.
Therefore if there are:
2 years remaining on the contract, 25% is deducted in the following year.
3 years remaining on the contract, 50% is deducted in the following year.
4 years remaining on the contract, 75% is deducted in the following year.
5 years remaining on the contract, 100% is deducted in the following year.
As an example, the regular season just ended. You decide to cut LeSean McCoy’s, Salary $100 this year, who is on year 1 of a 4 year contract. 80% of cap hit stays in effect for the remainder of the current year for $50 (50% of $100). At March 1st the following year, year 2 of the contract is in effect. Since there were 4 years remaining when the cancellation took place, it’s 75% of that $100 salary amount, in year 2. So your cap is reduced by $75 in year 2. In years 3, 4, and 5, there is no remaining cap hit.
NEW SALARY CAP PENALTY CALCULATION AS OF 5/1/2017
Penalties will be calculated as follows:
Therefore if there are:
1 years remaining on the contract, 25% is deducted in the current year.
2 years remaining on the contract, 50% is deducted in the current and the following year.
3 years remaining on the contract, 75% is deducted in the current and the following year.
4 years remaining on the contract, 100% is deducted in the current and following year.
5 years remaining on the contract, 125% is deducted in the current and following year.
k) The Inflation fee is not charged to contracts cut before March 1st.
L) When a player is dropped by a team and picked up by that team in the same season, the team reacquires the player at his original contract price. For Example: If a team drops Peyton Manning at $150 salary, and picks him up again on waivers for $15, the commissioner will reset his salary at $150 and erase the salary penalty of $75. The commissioner will also reset the contract years to the original contract amount.
m) Players that have been used by an owner for an entire season and then dropped will not have their cap hit count against the current season. It should count against the next season since the owner had the players services for the entire year. The deadline for dropping a player and having them count against the current year is the trade deadline. Since we allow one WW extension, this will allow other owners to acquire the player and give them an extension. Owners will still be able to drop the players before the salary increases on March 1st, however it will count against the cap for the next season.
Example: I own Tony Romo at $100. If Romo had 3 years left on his contract and I dropped him before the salaries increased and contracts decreased, I would be responsible for $50 in 2015 and $75 in 2016. If I waited for the salaries to increase, I would be responsible for $60 in 2015 ($120 * 50%) and $60 in 2016 ($120 * 25% * 2 years).
Section 9 – Blind Bidding Waivers
a) Any player not on a roster, RTS, or IR are considered a Free Agent.
b) All free agents not selected in the auction are handled by the blind bidding waiver process, utilizing blind bid waiver dollars.
c) All teams will use their salary cap for Blind Bidding.
g) Between the end of the free-agent auction and the start of the first week 1 game, free agent acquisitions can be made every 2 weeks via the Blind Bid waiver periods as defined in the league calendar.
h) Commencing Week 1 of the NFL regular season and ending at the commencement of Week 1 games, there will be 4 waiver periods each week as defined in the league calendar.
The 1st Blind Bid Waivers period starts from the kickoff of 1pm Sunday games and will end on Wednesday.
The 2nd period will be on a First Come First Served (FCFS) basis. This will run from Wednesday until Thursday evening prior to kick off of Thursday night football.
The 3rd is a Blind Bid Waivers period starting on Thursday and will end on Saturday.
The 4th period will be on a First Come First Served (FCFS) basis. This will run from Saturday until the 1pm kickoff of Sunday games. Please refer to the league calendar for details.
i) There is a $1 minimum on all waiver transactions, whether through blind bidding or FCFS. Therefore, if you spend all of your budget before the end the season, you WILL NOT be able to acquire free agents. You may not be able make future roster moves even when an accidental drop has occurred. Please keep this in mind.
j) From the commencement of Week 17 games, free agent pick-ups will be suspended until after the free agent auction.
k) The commissioner will only accept free agent acquisition requests on the forms provided on the league website.
l) The commissioner will only accept email from the owner if the league website is down.
m) Each team will be able to acquire an unlimited amount of free agents per week/year dependent on roster space limits & Salary Cap Room.
n) Once the owner makes a waiver request, the owner cannot rescind or replace it with another request after the bidding deadline.
o) Free agent waiver requests are to be submitted as per the time frames specified in the league calendar.
p) Managers may only extend ONE waiver pickup per season. All other waiver pickups get a one-year contract. Other players picked up on waivers may only be extended with a transition or franchise tag.
Section 10 – Regular Season
a) The regular season will run from weeks 1 – 12 of the NFL regular season. There are no double headers in this league, providing for better play on matchups between opponents.
b) The trade deadline will be the 11th week of the season. The exact date will be listed on the league calendar.
Section 11 – Playoffs & Toilet Bowl
a) 6 teams per conference (12 Total) will qualify for the playoffs each season based on overall win percentage in the regular season.
b) Division winners are guaranteed a playoff spot.
c) The playoffs will take place between weeks 13-16.
d) The Playoff format will follow the NFL’s actual format. If the NFL chooses to expand the teams making the playoffs, this league will change to mimic the NFL.
e) Each season there will be a secondary playoff bracket (Toilet Bowl) for the next 12 teams in the rankings. This bracket will follow the same format as the playoffs and will serve as motivation to keep managers engaged in the season even if they are unlikely to make the playoffs.
f) The toilet bowl will offer prizes each season and may vary depending on league funds. The commissioner will announce the prizes for the toilet bowl shortly after he fills the league each year. Prizes will be either cash or compensatory picks should league funding.
Section 12 – Contracts, Player Extensions
a) Teams may keep players from season to season through contract extensions, franchise tags, and transition tags.
b) Rookies acquired in the rookie draft are automatically given a 4-year contract regardless of how long they stay on the DTS. All rookie players placed on the DTS can therefore remain there for a maximum of 4 years. If activated prior to this, they will either play out their original rookie contract or be extended at the discretion of the team owner. Rookies on the Rookie Taxi Squad are the only players that can be extended at any point in the final year of their contract. For example, if a rookie is drafted in 2013, then is left on the practice squad for 4 years, he can be activated as late as February 28th, 2016 and signed to a 4 year extension.
c) Players contracts can range from 1-5 years, depending on the owners designation. Except rookies who are drafted as they get a 4 year contract.
d) Owners have around 1 week (Check Calendar) after the free agent auction to designate the length of their newly acquired player’s contracts. If the owner fails to submit the contract lengths the players will be automatically given a 1 year deal.
e) Owners retain the rights to each player until the owner releases the player or the player’s contract expires. On March 1 of each year, players on the final year of their contract are dropped from the roster and become free agents.
f) One March 1st of each year players contracts reduce by 1 year.
g) Player salaries increase by 20% over the previous year. Therefore, there is a escalating of salaries over multiple years, so be watchful when extending expensive contracts over additional seasons. Using the below table as a guide, for every $1 in initial base salary, in year 5, that salary will be $2.07. Below is contract structure chart for players bidding or winning auctions.
Contract Length Each $1 in Salary, Inflated 20% Each Year
- Year 1 $100.00
- Year 2 $120.00
- Year 3 $144.00
- Year 4 $173.00
- Year 5 $207.00
h) Owners can extend any player’s contract after week 16 with the exception of players on the last year of their contract. Rookies (On the Taxi Squad) are the only players who may be extended at any point in their final contract season.
i) When extending a contract, the current salary at the time is increased by 20% and becomes the new salary for the current year. The team owner can specify a salary in the extension post greater than a 20% increase, but it must be a MINIMUM of 20% above current. This effectively creates a “double” hit in terms of salary inflation, which is the price paid for extending a contract without letting the player test free agency.
j) The minimum salary for extending any player contract is $10. If the player has a $5 contract and you wish to extend him his new contract will start at $10.
k) When extending a player’s contract the owner must provide the commissioner with the players name and the new contract length. Once the commissioner enters the extension in the software the extension is locked and may not be changed.
l) Players contracts may not be extended after week 5 of the regular season until after week 16.
m) Players entering the last year of their contract may not be extended after August 1st. Example: Player A is on the second year of his two-year contract. He may be extended before August 1st. This only applies to players who were on multi-year contracts and who have entered the final season of their contract. They may be extended before the season really starts. After August 1st players on the final year of their contract will become Free agents unless they are Franchise or Transitioned Tagged.
n) When a rookie on the Dynasty Taxi Squad (DTS) is extended, he may no longer remain on the DTS. Extending their contract will automatically promote them to the active roster.
o) Teams are allowed to extend one waiver pickup per season. Teams may extend players up to 4 additional seasons beyond the current season the player is extended. The minimum salary for extending a player’s contract is $10. Teams have until the Trade deadline of that season to announce their waiver extension. The extentions will not go into effect until after the trade deadline. Should a player be traded before the deadline he will remain on his one year waiver contract.
p) It is the owner’s responsibility to extend his players contracts and ensure the commissioner gets the numbers correct. Please note that the contract extension is note final until the commissioner updates it in the system. This will be done on the commissioner’s time when he is able to update the extensions.
Section 13 – Contract Amnesty Buyouts
a) Managers are granted one Contract Buyout per off-season.
b) Managers must pay the league fee by March 1st or they will forfeit their right to Buyout a player’s contract. This is to encourage timely payment of league fees.
c) When a manager Buyouts a contract, the salary penalty for that contract is 20% of the current year’s salary and 10% for each year additional year the player is signed, all taken within the current year. Example: Tony Romo is entering his 2nd year on a 4-year contract at $100 salary. Under a contract buyout the manager pays $20 (20%) for the current year Tony Romo is signed and $10 (10%) for each additional year. The buyout penalty would be a $40, taken from the cap in the year the player was bought out in. If he were cut without the buyout the normal penalty would be $50 for the year he is cut and $50 in year 2 for the remaining two years of the contract.
d) When a player is bought out, he immediately becomes an unrestricted free agent.
e) Managers must use their Buyouts in the month of May or the month of July, as these are the two periods in which managers may use their amnesties. Unused amnesties will be forfeited.
f) Buyouts are tradable.
g) Replacement owners are granted one additional amnesty if they are taking over a team that finished in the bottom 5 of each conference or at the commissioners discretion based on how bad off the team is. For instance, the commissioner may grant a new owner an additional amnesty when trying to fill an orphan team that is in bad salary cap condition.
h) Amnesties must be used in either May or July as defined in the league calendar.
Section 14 – Franchise & Transition Tags
a) Franchise Tags:
1) During the off-season an owner may choose to retain a maximum 1 current season free agent by using a franchise tag. Head Coaches are not eligible for franchise tags. Players who are franchised tagged may not be traded until after owner’s decisions on all franchise tagged players.
2) The commissioner must be notified by team owners of all recipients of the Franchise Tag by March 20th. This should be done in the message board thread started by the Commissioner, so it is visible to all other owners. Franchise Tagged players may not be traded until after the franchise bidding Period is over and the owners have made their decisions.
3) In order to qualify for the franchise tag, the player must be on the owner’s roster during the season just completed and the player’s contract will expire on March 1 of the current year.
4) To be eligible to bid on a franchise tagged player, you must own either the current or future draft selection required per tender.
5) If a team chooses to do so, the franchise player will then be bid on by eligible teams.
1st Round Tender — Bidding starts at the 5th highest paid player at the position or 120% whichever is greater. Compensation would be 1st round pick or 2nd in current year AND 1st in following year.
2nd Round Tender — Bidding starts at the 10th highest paid player at the position or 120%, whichever is greater. Compensation would be 2nd round pick or 3rd in current year AND 2nd in following year
3rd Round Tender — Bidding starts at 20th highest paid player or 120%, whichever is greater. (MINIMUM of $10). Compensation would be 3rd round pick or 4th in current year AND 3rd in following year.
4th Round Tender — Bidding starts at 30th highest paid player or 120%, whichever is greater (MINIMUM OF $10). Compensation would be 4th round pick or 5th in current year and 4th in following year.
7) Bidding will be done via a league message board post and all teams will have until 6pm PST March 31st to reply to this post and put the salary they are willing to offer. Once a team has posted a bid, that team may not change the bid. Managers are not permitted to edit their bid. Should the manager choose to raise the bid, he may post a new reply with his higher bid.
8) If any bids take place, the owner of the franchised player must match the winning bid or decline to match the offer by April 7th at 11:59 PM EDT. The owner must match the bid on the appropriate messageboard thread started by the commissioner. Failure to post a decision on this player will result in the winning bidder winning the player and will also allow the winning bidder to decide on the compensation package decision granted to the owner in “9” below.
9) The team owner receiving the compensation and losing the franchised player also chooses whether to accept said compensation for this year’s draft pick or they can choose to defer and take the a later round draft pick plus next year’s pick for the corresponding franchise tag. If the bidding team owner owns multiple picks for the same round, the highest numerical draft pick for the current year and the lowest numerical draft pick for next year will be paid as compensation (Since we will not know the draft order for the following year the owner may choose which draft pick to take). For 1st round tender example, if a team owns a current year 1.02, 1.12, 2.02, 2.12 and a 1st round pick for next year, the compensation would be either the current year 1.12 OR the current year 2.12 and next year’s 1st round pick. If there are two first round picks in the next year, the owner may choose which of those picks he wants.
10) The team owner receiving the compensation and losing the franchised player also chooses whether to accept said compensation for this year’s draft pick or they can choose to defer and take the later round draft pick plus next year’s pick for the corresponding franchise tag. If the bidding team owner owns multiple picks for the same round, the highest numerical draft pick for the current year and the lowest numerical draft pick for next year will be paid as compensation (Since we will not know the draft order for the following year the owner may choose which draft pick to take). For 1st round tender example, if a team owns a current year 1.02, 1.12, 2.02, 2.12 and a 1st round pick for next year, the compensation would be either the current year 1.12 OR the current year 2.12 and next year’s 1st round pick. If there are two first round picks in the next year, the owner may choose which of those picks he wants.
11) The team receiving the franchised player may sign the player to a 1 – 3 year contract at the terms listed below. The team does not have to state the length of the contract until the July 31st deadline stated on the league calendar.
12) Year 1: When the team franchises a player, the team will pay the average of the prior year’s salary for the prior-seasons top tier of highest paid players at the franchise tag player’s position, or the winning bid price whichever is higher. Years 2 & 3: The usual 20% inflation as per league rules.
13) Trading Franchise Tags is not allowed.
b) Transition Tags (Secured & Unsecured):
1) During the off-season, an owner may choose to retain a maximum of 2 of their current season free agents by using a transition tag. Head Coaches are not eligible for transition tags.
2) In order to qualify for the transition tag, the player must be on the owner’s current season roster and the player’s contract will expire on March 1st.
3) There are two types of transition tags that managers may choose from: Secured & unsecured. Trading Transition tags in not allowed.
4) Secured Transition Tags
a) If a team owner applies the secured transition tag to an applicable player, that player automatically signs a 1-year agreement with the team.
b) The secured transition tagged player will automatically become an Unrestricted Free Agent when his contract expires. This condition still applies if the player is subsequently traded before the August 15th contract extension deadline meaning that this player cannot having his transition tag contract extended.
c) The team will pay the average salary of the top 20 of highest paid players in his position for the prior year’s salary, or the player’s prior year salary plus 20%, whichever is higher.
5) Unsecured Transition Tags
a) If a team owner applies the unsecured transition tag to an applicable player, that player may be bidded on by other managers in June. The commissioner will announce all dates and deadlines for the unsecured transition tags.
b) Unsecured transition tagged players will be grouped into 3 separate tiers. The tiers will be based on position & players’ previous season’s salaries from highest to lowest. If there is only one player at a certain position, his tier will be based strictly on where his salary fits. Any discrepancy in the order will be decided on by the commissioner.
For Example: QB 1 ($150), QB 2 ($120), QB 3 ($100), WR 1 ($160), WR 2 ($140), WR 3 ($100), WR 4 (80), TE 1 ($125), RB 1 ($125), RB 2 ($110) RB 3 ($90), LB 1($80), DT 1 ($40)
Tiers would be as follows:
Tier 1: QB 1($150), WR 1 ($160), WR 2 ($140) RB 1 ($125), TE 1 ($125)
Tier 2: QB 2($120), RB 2 ($110), WR 3 ($100), LB ($80)
Tier 3: QB 3 (100), WR 4 ($80), RB 3($90), (DT ($40)
b) Bidding will be done in three separate stages. The first stage will be players in tier 1, the second stage will be players in tier 2, and the final stage will be players in tier 3.
After the bidding for a tier is complete, the owners of those players will have around 24-72 hours to make their decision (The commissioner will announce a deadline). The manager with the player with the highest/higher bid on him will be required to announce his decision first if requested by any manager in his tier whom has a player who has a lower bid on him. Should a manager’s decision be based on the manager before him he can make his decision contingent on the manager before him. If the owner does not respond by the deadline set by the commissioner the current high bidder will win that player and the commissioner may allow the other managers to make their decision after the manager in front of them. The next tier’s bidding will not commence until the previous tier is fully completed.
c) Bidding on unsecured transition tags begins at $1, and will follow auction rules with the winner holding highest bid for 12 hours in which the auction for that player is then over. The current owner has the right to match the offer, but receives no compensation if they choose to not match. However, Please note that the unsecured tag bidding will NOT be proxy bidding. This is to ensure the highest bid is the one that must be matched rather then the highest second bid.
d) Owners can receive a discount on a player when they apply an unsecured transition tag. If nobody bids on the transition player, the current owner retains them for $1.
e) The current owner may sign a tagged player for 1-3 years. A new owner may sign the player for 1-5 years. The team does not have to state the length of the contract until the July 31st deadline stated on the league calendar.
f) An owner may only tag a player 1 time, so if they franchise a player or match the offer on a player, that player automatically becomes a FA at the end of the new contract.
Section 15 – Retirements and Player Death
a) When a player retires or dies he can be dropped by the owner with no penalty.
b) If a player becomes unretired, the team who had him under contract gets 1 week to sign him to the same contract terms he had when he retired. If the owner refuses, the player becomes a free agent.
Section 16 – Rookie Draft
a) Rookie draft picks will be granted to all teams for the current and following seasons. There will be two rookie drafts, one per conference, each with separate player pools.
b) The draft order is determined by potential points (non playoff teams), regular season finishing position (playoff teams), however the two teams that played in the league Superbowl will always gets the last and 2nd to last draft position. During the inaugural season, the rookie draft will be randomized, and 3RR will be utilized, and will be 8 rounds.
We will employ the 3rd Round Reversal (3RR) method in the inaugural rookie draft. 3RR method has been adopted in many high-stake leagues and national contest such as Rotobowl. This method utilizes a format similar to the serpentine, but designed to even out the talent pool in larger leagues. The person who drafts 1st in round 1 goes last in rd 2 and 3. After round three it continues to snake down the draft board. Ex: R1 Picks 1-32, R2 Picks 32-1, R3 Picks 32-1, R4 Picks 1-32, R5 Picks 32-1, R6 Picks 1-32 ect…
c) Tiebreaker rules Non Playoff team final standings – For the determination of draft order, all non-playoff teams at year end, will be sorted according to “potential points” which is the total points that would have been scored if a team set the optimal lineup each week. The lowest total Potential Points (PP), will be awarded the first draft position, and so one, through all of the non-playoff teams. The above listed tie breakers would be utilized if 2 or more teams finished with equal potential points.
d) The draft is mandatory and the amount of rounds will vary in each league.
e) Roster sizes will be temporarily increased at the start of the draft and reduced 72 hours after the draft is completed.
f) The team owner will demote players selected in the draft to the taxi squad, either during the draft or shortly thereafter, before the commissioner reduces the overall roster size back to meet the roster requirements.
g) 24 hours after the draft is completed, if the owner does not have room on his practice squad or active roster for drafted players, the commissioner will drop the lowest drafted players, including current DTS players to bring rosters back to legal requirements.
Example: 24 hours after the 2014 draft, the commissioner returns the system roster size limits to 20. A team has 22 players on this active roster because he hasn’t correctly demoted his draft picks. So if there is a 2010 4th round drafted player & a 2009 4th round drafted player, those two players will be dropped.
h) It is strongly urged that teams do their own demotions and make their own decisions to the commissioner is not required to take this action.
i) If a team owner doesn’t wish to keep a player selected in the draft, he can be dropped at any time, EXCEPT during the draft.
j) The rookie draft will be a slow draft, using the league software, conducted about 2 weeks following the conclusion of the NFL draft, or whenever the players are made available in the league software. The date will be specified in the league calendar each year and is considered final. Owners are expected to plan around being available on this date and in the subsequent days/weeks to ensure an expeditious draft.
k) All rookie contracts will be for 4 years.
l) All rookie salaries will be assigned as follows:
- The first draft selection (1.01) will have a salary of $60.
- The next selections (1.02) in the draft will have rookie salaries of $55.
- The next three draft selections (1.03, 1.04, 1.05) will have a rookie salary of $50.
- The next three draft selections (1.06, 1.07, 1.08) will have a rookie salary of $45.
- The next two draft selections (1.09, 1.10) will have a rookie salary of $40.
- The next three draft selections (1.11, 1.12, 1.13) will have a rookie salary of $35.
- The remaining first round selections (1.14 to 1.16) will have salaries of $30.
- Second round selections (2.01 to 2.08) will have salaries of $25.
- Second round selections (2.09 to 2.16) will have salaries of $20.
- All third round selections will have salaries of $15.
- All fourth round selections will have salaries of $10.
- All fifth round selections will have salaries of $5
- All sixth round selections will have salaries of $3
- All seventh round selections will have salaries of $2
- All eighth round selections will have salaries of $1
m) The draft order in subsequent years is determined by potential points (non playoff teams), regular season finishing position (playoff teams), however the two teams that played in the league Superbowl will always gets the last and 2nd to last draft position.
n) Compensatory Picks – Each season 20 compensatory draft picks will be awarded to the 20 teams who failed to make the playoffs (10 teams per conference). All compensatory picks are awarded at the end of rounds 3 through 5. These picks will be awarded as follows per conference:
3rd round compensatory picks – The bottom 4 teams of the 16 (worst 4 in each conference) in the standings (based on tiebreakers) will receive an additional 3rd round pick starting at the 17th pick of the 3rd round.
4th round compensatory picks – The next bottom 3 teams (the next worst 3 per conference – 5-7) in the standings (based on tiebreakers) will receive an additional 4th round pick starting at the 17th pick of the 4th round.
5th round compensatory picks – The next bottom 3 teams (the next worst 3 per conference – 8-10) in the standings (based on tiebreakers) will receive an additional 5th round pick starting at the 17th pick of the 5th round.
Compensatory picks will not be allowed to be traded until the commissioner has updated the software to include these picks. The date ill be at the commissioner’s discretion.
The purpose of the compensatory picks is to give every opportunity/hope to owners, regardless of how bad it may seem, to assist in turning their franchise around.
Disclaimer – Please note that the playoff structure of this league will potentially change with the NFL if the NFL chooses to add a playoff team, thus the compensatory picks could possible change as well.
Section 17 – Free Agent Auction
Free-Agent Auction – How are the auctions handled?
a) Auctions will take place every August (usually starting on the 15th). The date will be specified on the league calendar.
b) Each team will have a preset salary cap to spend on players.
c) You will acquire your roster through proxy bids, which is an online auction system very similar to eBay on the MFL League Website. You set your maximum bid per player, and the system automatically raises the price to the lowest possible amount that will still win you the auction.
d) When the highest bidder holds the bid for 12 hours, the auction for that player is over.
e) Each owner will open the bidding by selecting 3 players to bid on. When the bidding for any of those 3 players is completed, the owner will nominate another player to continue the process. In other words, each team should have 3 players of their own choosing out for bid at any given time. This will ensure that at all times, there are 96 players (32 team league) available for bidding.
f) The commissioner can, at his discretion, submit players into the auction if the number of players in auction declines.
g) Any remaining money, after the auction is finished, can be spent on free agent acquisition during the regular season.
h) Auction bids, trades, free agent acquisitions which exceed the cap will be refused either by the system or by the commissioner.
i) The system will reserve $1 for every roster spot, so while you are not required to fill your roster in the auction, you cannot spend your entire salary cap on fewer than the roster limit.
Section 18 – Trading
a) Trading is allowed year round except from the end of week 11 – week 16, until the completion of the league championship game. Check league calendar for exact dates
b) Trading will only be allowed between teams that are prepaid in full for one season in the future.
c) To trade all your picks for one season you must have paid in full for that season. This is meant to protect the league from owners abandoning teams in a bad position making it more difficult to find a replacement owner. This rule ensures the longevity of the league.
d) You may not trade in the off-season until you have paid for the upcoming year meaning that both teams must be paid up in full to complete a trade.
e) The commissioner reserves the right to ask a manager to make a deposit on a future season if the manager is trading most of his future picks away. This is to protect the league as a whole and the commissioner will use his best judgment to protect the league.
f) Owners are responsible for responding to trade offers from other owners in a timely manner.
g) Trading conditional draft picks is illegal.
Section 19 – Holdouts
a) Holdout Immunity – Rookies are immune from holdouts for the first 3 years after they enter the league. A player signed to a 5 year contract has immunity from holdout for the first 2 contract years. A player signed to a 4 year contract has immunity from holdout for 1 contract years. Remember that holdout considerations occur BEFORE the start of the next year. So if Player A was signed to a 5 year extension in week 4 of 2013, he would be ineligible for a holdout for his performance in 2013 or in 2014.
b) Holdouts will be incorporated to bring top ranked players at their position into line with their peers. At the end of the completed fantasy season (week 16), any player whose end-of-year stats, as per the league website, place the player in the defined top tier at the players position, he is then subject to examination as a possible holdout candidate.
c) Positional tiers are defined as follows:
Top 10: QB, TE, DT
Top 15: RB, DE, CB, S
Top 20: WR, LB
Excluded: PK, PN, Coach
d) If a top tier player is making less than 1/2 of the average salary of the highest paid players based on the position tiers in Section 12 c), the player is considered a “Stage 1 holdout player”.
e) A Stage 1 holdout player gets 50% of his holdout position salary (1/2 of the average of the highest paid players based on his position tier).
For example, if player A (RB) is currently on $10 contract and finishes in the top 15 for his position and the average of the top 15 highest paid players is $100, ½ of that is $50 so his Stage 1 holdout salary would become $50. Contract years do not change.
f) If a Stage 1 Holdout player is dropped prior to March 1st, the salary cap penalty would be based on the original contract. After March 1st, the Stage 1 Holdout salary comes into effect.
g) As per the rules stated in Section 9, a Stage 1 Holdout player is eligible to sign a contract extension, but, unless the contract extension is made to be equal to the average of the highest paid players based on his position tier in year 1 of the contract, the player retains his holdout status.
h) If the player reaches the top tier at his position again during the life of his current contract, the Stage 1 Holdout contracted player will be considered a Stage 2 Holdout Player.
i) To resolve a Stage 2 player holdout, the owner has 3 options which must be decided by March 1:
1. Accept the new contract demands for their holdout year. The owner may choose to accept the player’s new contract demands. The player then signs a new contract with a year 1 salary equal to the average salary of the highest paid players based on the position tiers in Section 12 c). The length of the new contract is solely at the owner’s discretion as per the league rules. After March 1st, the Stage 2 Holdout salary/contract comes into effect. The holdout player can be traded during the designated trading periods with the new team owner bearing the same responsibilities as the previous team owner.
2. Reject the new contract demands. The owner may choose to reject the player’s new contract demands thus putting the player on the Dynasty Taxi Squad (under the salary of his current contract). In this case, all taxi squad rules, except for DTS acquisition, apply to the roster size, salary cap, and lineup restrictions. Once the owner does this then the player is on the holdout squad for the remainder of the year (and may not be cut or activated). After the next season, the owner has until March 1 of the next year to activate him or drop him to UFA without salary cap penalty. If the owner trades a holdout player, the new team gets the same rights/decisions/consequences as the prior team. If a player demoted to the taxi squad makes the top tier again while demoted, then upon activation he must either be granted the Stage 2 Holdout Salary for that new year, or cut. If the player does not make the top tier while being placed on the taxi squad, he shall be placed back to the active roster under the terms of his stage 1 holdout salary (plus any 20% annual bumps since then), and shall no longer be a holdout candidate (either stage 1 OR stage 2) until his current contract has expired. If his contract is extended, however, he shall then be eligible to be a stage 1 holdout candidate again.
3. Waive the player. The owner may choose to release the player. An owner can release a holdout player up until March 1. There will not be any salary cap penalty when a team owner exercises this option.
j) If a player doesn’t reach the top tier at his position between Stage 1 Holdout and Stage 2 Holdout, he maintains his status as a Stage 1 Holdout player, maintaining the agreed holdout salary plus the usual 20% yearly increase until his contract expires.
Article 3 – Misc Information
Section 1: Timeline of Important Dates
Where possible all above dates will be specified in the league calendar, which is considered final. These dates will vary slightly from season to season.
- Offseason begins
- Managers should notify league of intent to return
- League winnings allocated
- New season’s Leaguesafe account setup
- League Fees collected and due by March 1st
- League will go on a Softcap from January 1st through May 31st
- New Owners sought for Orphan teams
- Contract Negotiations (Teams may extend players not in final year of their contract)
February 1st – 28th:
- Contract Negotiations (Teams may extend players not in final year of their contract)
- Owners may drop players on expiring contracts that they do not wish to retain
- League will be migrated to the new My Fantasy League site for upcoming season. (Date depends on MFL’s Release)
- Commish will enter Extensions
- New fantasy season/year begins.
- Player contracts are adjusted by -1 year. 0 year contracts at that point are dropped with those players becoming unrestricted free agents.
- Salaries increase by 20%, which is done automatically via the system as well as all other required salary adjustments are completed at this time.
- Deadline for teams to pay the following year’s dues. (Failure to pay by this date will result in having your franchise being placed on the orphan list.
- Ineligible DTS & IR players are moved back to their team’s active roster or waived.
- Owners may begin announcing all Franchise Players and Transition Players.
- All Holdout players must be signed or placed on the DTS
- NFL releases new Salary Cap Limit – League adjust to new salary cap limit.
- Contract Negotiations
March 20th (Generally will be the 3rd Friday of March:
- Deadline for owners to declare all Franchise Players and Transition Players.
March 21st – March 31st:
- Open bidding on Franchise players begins and ends.
April 1st – 7th:
- Franchise owners must declare their intention to match or accept franchise compensation
- Contract Lengths announced (April 14th Deadline)
- NFL Draft
- Rookie Draft
- Amnesties may be used
- Contract Negotiations
May 15nd (Two weeks after NFL Draft):
- Rookie Draft
- Amnesties may be used
- Deadline to use Amnesties.
- Unused Amnesties must be used in July
May 26 – 31st:
- Commish will adjust salaries to reflect Amnesties.
- Teams must be in cap compliance (Hard Cap). Commish will enforce.
June 1st – 30st:
- Unsecured Transition Bidding Tier 1.
- Tier 1 Owner’s Decision
- Unsecured Transition Bidding Tier 2.
- Tier 2 Owner’s Decision
- Unsecured Transition Bidding Tier 3.
- Tier 3 Owner’s Decision
- Contract Negotiations
July 1st – August 1st:
- Contract Negotiations (Teams may extend players)
- Final Season Contact Extensions Closed.
- Deadline for Tagged Players contract lengths.
Aug 15th – Sept 4th:
- Unrestricted Free Agent Pool opens for bidding via league auction.
- Free agent contract designation.
- Dynasty Taxi Squad is Closed.
Commencement of NFL Week 1 games:
- Season Begins
Commencement of NFL Week 5 games:
- Contract Negotiations closed from week 5-16
Commencement of NFL Week 11 games:
- Trading deadline
Commencement of NFL Week 13 games:
- Playoffs Begin.
- Toilet Bowl Begins
NFL Week 16:
- Deuces Wild Dynasty Super bowl
- Deuces Wild Toilet Bowl
- Free Agent Waivers end
After NFL Week 16:
- Current fantasy season ends.
- Trading recommences
- Holdout players are announced.
- Franchise/Transition Tags allocation
- Hardcap ends. League goes into a Softcap through May 31st.
Fantasy League Off-Season:
- After NFL Week 16 to March 1st.
Section 2 -Tie Breakers
The tie breakers across all our leagues are quite simple and are the same for waiver wire order, regular season standings & playoff births.
#1: Overall Winning Percentage
#2: Total Points Scored
#3: Head-To-Head Record (only splits a tie between 2 teams, will be skipped if 3 or more teams)
#4: Divisional Winning Percentage
#5: Power Rank
Regular Season Game Tie Breakers – Tie games will be scored as ties.
Playoff Game Tie Breakers – Unlike the regular season the playoff games cannot end in a tie. If a Playoff games does end in a tie, the following tie breakers will be used to declare the winner:
#1: Most Total Yards (Rushing + Passing + Receiving)
#2: Most Total Touchdowns (Rushing + Passing + Receiving +IDP’s TD’s)
#3: Longest Touchdown
#4: Most Field Goals
#5: Longest Field Goal
#6: Most Safeties
#7: Highest Seeded Team
Superbowl Tie Breakers – Tie games will be decided by the Tie Breakers used for Playoff Games. If game is still tied, the game will be awarded to the highest seeded team.
Section 3 – Will trading of future draft picks be allowed?
Yes, trading of draft picks for up to a seasons into the future are available for trading, meaning that during 2014 season, 2014 & 2015 picks can be traded. To trade all your picks for one season you must have paid in full for that season.
The reason for this is that a team could “go for broke” by trading away the future in order to win in the current season. If they are in the league for the long-term, this is an okay strategy. But if they drop out after that year, it leaves the league with a “weak” team to have to find a new owner for the next season.
Example: In 2014, to trade all of your 2015 draft picks you must have paid for the 2014 and 2015 seasons, and made a deposit for the 2016 season. This is to make teams seriously think about trading away all picks. So in 2014 you:
1) You trade away your 2015 R4 pick. No requirement for paying 2016 dues. 2015 will already be 100% prepaid as all teams will be prepaid for one season in the future.
2) You trade away your 2015 R2 and R3 picks. No requirement for paying 2016 dues. 2015 will already be 100% prepaid as all teams will be prepaid for one season in the future
3) You trade away your 2015 R1, R2, R3 and R8, and there are only 7 rounds. No requirement for paying 2016 dues unless the commissioner feels a small deposit is necessary. 2015 will already be 100% prepaid as all teams will be prepaid for one season in the future
4) You trade away your 2015 R1, R2, R3, R4, R5, R6, and R7. Since you traded away your entire draft class for the 2015 season, Up to a $50 deposit will be required for 2016 dues (Commissioner’s discretion, he will use his best judgment and decide on the amount based on the team), and 100% of 2015 dues (Already prepaid),.
These rules are non-negotiable and are vital for the long-term viability of the league. In order to protect the league from weak abandoned franchises that are hard to replace.
Section 4 – Abandoned Teams
How are abandoned teams handled?
a) Teams will be considered abandon when one of the following occurs:
- The previous owner informs the commissioner that he is no longer willing to manage his team.
- An owner is disqualified from the league for violating the Code of Conduct.
- An owner does not log into the league website for a long period without communicating to the commissioner. The commissioner at his discretion may issue warnings.
- Failure to submit weekly lineups in consecutive weeks.
- Failure to participate in the rookie draft or free agent auction.
- Failure to respond to commissioner warnings about lack of participation.
- Failure to pay league fees.
b) The commissioner will submit lineups, draft, and bid on free agents when a team is abandoned.
c) Trading with abandoned teams will not be allowed.
d) Abandoned teams are not eligible for prize money.
e) Some or all of any forfeited fees from the previous owner will be used to attract new owners at a discount. The commissioner will make every effort to find replacement owners. The remaining fees will be used for league expenses as the commissioner sees fit.
f) When a replacement owner is found he will be asked to pay the discounted first year fees and 100% of the next seasons fees so that he will be on the same advanced schedule as the rest of the league.
g) The commissioner reserves the right to offer special promotions to find new owners. The commissioner will take in consideration the state of the franchise when seeking out a new owner. A team that is more of a project will offer more of a discount. The commissioner will work out any payment plans he feels comfortable offering a new owner.
Section 5 – Code of Conduct
League Websites / Emails / Official League Communications – Our most important goal here at MyDynastyLeague.com is to provide owners with a safe, enjoyable, challenging, and long-lasting place to compete with serious minded fantasy football. With that in mind any conduct that is considered detrimental to the league will not be tolerated. This includes, but is not limited to, post or emails that are harassing in nature, personal attacks or vulgarity in emails or on the message board, and any other form of behavior that is considered a “lack of sportsmanship”. The commissioner will use his best judgement in dealing with each issue individually.
Personal attacks – Any invasion into a manager’s personal life, attacks on family/friends/spouse of this individual, attacks on race, posting/editing personal photos, spewing personal information, religious attacks, or anything else that crosses into an individual’s personal space will be met with the harshest disciplinary actions and possible expulsion from all MDL leagues without refund.
GroupMe/ Social Media / Public Communications – While GroupMe is a very useful app that can enhance the league experience by allowing league members the ability to converse 24/7 365 days a year from their cellphone/CPU, it and other outside communications do have two key downfalls. One of these downfalls is that these cannot possibly be monitored 24/7 by the commissioner, unlike the league websites. It is to be noted that while the league commissioner will at times be available on communications such as GroupMe to answer questions, he will not regularly be monitoring the chatrooms nor will he review the chat logs every time there is a quarrel, and therefore will not necessarily involve himself in disputes outside of the league sites. This leads us to the second downfall. The second downfall is that the result of GroupMe bringing all these wonderful personalities together is it also gives rise to more opportunities for heated disagreements/trash talk between league managers. While friendly trash talk can be fun at times, it can on the rare occasion go overboard. Managers are encouraged to take every effort to work any quarrels out among themselves before going to the commissioner. The commissioner should only be brought into such quarrels that have gone extreme when things such as threats or safety concerns are apparent. Other than these rare extreme circumstances, Groupme, provides many tools for managers to protect themselves. For instance GroupMe has the option to ignore/mute someone, the ability to create new chatrooms and invite only managers you wish to socialize with, and private messaging. Managers may leave chatrooms in which they are uncomfortable with. GroupMe is not a requirement for MDL leagues and therefore managers always have the option to leave GroupMe altogether or limit themselves to chats that they are comfortable with. GroupMe is NOT considered an official league tool for communication. Public communications often allow for individuals to protect themselves and block unruly individuals and the commissioner cannot be held responsible for outside communications and will only step in when he feels it is necassary.
This does not mean that league managers are not responsible for what they say/do in GroupMe or any other communication service. Dangerous threats, vile racist behavior, personal attacks, or extreme vulgarity are subject to immediate removal from league at the commissioner’s discretion.
Section 6 – Responsibilities of Owners
Participation – Owners who fail to participate will be considered abandoned and new owners will be sought after.
- It is the owner’s responsibility to participate in all league activities such as the rookie draft and free agent auction. Many league activities take place in the offseason.
- Owners are responsible for responding to trade offers, emails from the commissioner or other owners in a timely manner.
- Owners are responsible for taking part in league votes and debates.
- Owners are responsible for periodically accessing the league site to keep up with league news.
Knowing the Rules – It is the owner’s responsibility to be acquainted with the rules and league calendar. Any questions or concerns should be brought to the commissioner’s attention.
Submit Weekly Lineups – It is the owner’s responsibility to submit weekly lineup. Failure to do so will not be tolerated.
Paying League Fees Timely – Owners are responsible for meeting the deadline on league fees. Any issues or concerns should be brought to the commissioner’s attention immediately.
Communication – It is the owner’s responsibility to communicate any problems or concerns with the commissioner and other owners.
Throwing Games – Losing games on purpose by failing to submit a normal lineup will not be tolerated.
Renting/Holding Players – Anytime a player is traded to a team with the original intentions that this player will be returned back to this team at a later date. This applies to all times during the season and offseason. This applies to but not limited to tagging a player for another team that has already used the maximum amount of tags allowed, holding a player for a team that is trying to avoid salary cap and/or roster violations, and trading a player to a team to use in a lineup for limited amount of time before acquiring a player back.
Collusion – Conspiring with other owners will not be tolerated. Examples of this would be renting players, dumping players, or owning multiple teams in a league. Collusion will result in immediate removal from the league without refund.
This Code of Conduct is to be bided by at all times by owners and will be enforced without exception. Failure to meet the Code will result in EXPULSION from league WITHOUT a refund
The Commissioners reserve the right to utilize the following options:
- Deductions from overall and divisional point totals.
- Loss of trading privileges for a specified or indeterminate period.
- Loss of bidding privileges for a specified or indeterminate period.
- Forced waiving of players.
- Retrospective rejection of trades, with the possibility of forfeits declared for any affected games.
- Make replacement draft picks
- Loss of future draft choices.
- Loss of chat board privileges.
- Owner Suspension, with their team forfeiting games for the length of suspension.
- Deduction of Salary Cap Money
- Removing owner from team.
Any combination of sanctions deemed appropriate by the Commissioner.
MDL 4 Participation Policy
MDL 4 is an ultra active league year round. Participation is vital because inactivity ruins the experience for other league members. We do NOT want individuals in this league who do NOT have the time to participate year round, therefore the below guidelines were created to help remove those from this league who are not serious about actively participating and to hopefully attract those who will be active participants.
The below guidelines will be used by the commissioner going forward to weed out inactive managers.
For every 12-month period managers will be given a 3-strike policy on participation. A 12-month period is defined as 12 months from the first strike. The first 2 warnings will be made publicly on the league message board and privately through email. Should there be a third strike that manager will be removed from the league immediately without refund and the team will be considered abandoned.
The commissioner, at his discretion may give strikes for the following reasons:
Off-Season (Jan 1st through start of Week 1’s games):
1) Managers are required to log in a minimum of once a month. However, teams should be logging in once a week.
2) Failure to participate in the Auction or the Rookie draft. A strike is given for each day the manager fails to participate in this event.
3) Managers are not required to tag players or to bid in the unsecured Transition tag bidding, however they should be participating and logging into the site to respond to trade offers, extend contracts, drop expired contracts, use amnesties, participate in league voting and discussions. Furthermore, teams who choose not to tag players should post a response to the tagging threads that they are choosing NOT to retain any of their players This way it is evident to the league that they are still participating in this process.
In-Season (Week 1’s games through Week 16):
1) Managers are required to log in a minimum of once a week. However, teams should be logging in several times during the week.
2) Managers are required to submit weekly lineups, even if that team is out of playoff contention. A team that fails to submit lineup more then once during the season will receive a warning.
3) Managers should be responding to trade offers and participating in the waiver process.
Extended/Declared Absences– For whatever reason if a manager knows they are going to be unavailable for an extended period of time, that manager should inform the commissioner privately. Not all absences are acceptable. If a manager is going to be gone for several months, then it might be best for the league to replace him or for that manager to find a friend to handle his team in his absence. In addition, the manager should post on the league message board that he will be unavailable during specific dates. This way other manager’s are not wasting their time in sending this team trade offers ect…. Also the manager is responsible for finding a way to handle that team’s obligations during his absence.
If a manager does not respond to a warning within a week’s time, the commissioner may choose to immediately remove him from the league.
The commissioner may at his discretion make exceptions to these guidelines or use his best judgment in each individual situation. These are guidelines, and the commissioner will handle each situation individually. For example he may consider things like time of season, a manager’s tenure in the league and history of being active ect…
Please note that warnings will be handed out on the commissioner’s schedule when he has the time to do so.
Section 7 – Rule Changes – League Voting
a) The NFL is constantly adapting and evolving with the times to remain the most thriving sports league in the world., therefore our league will evolve and adapt to remain the most dynamic dynasty fantasy football league possible. For this reason the league commissioners will constantly research the best possible methods in running a dynasty league. Often the Commissioners will conduct opinion polls, seek feedback, and search the Internet for the best trends in fantasy football.
b) Each season the commissioners will use this research and any other information to decide on possible rule changes that might improve the league. Any major rule change will be put to a league vote. Minor rule changes may be made at the commissioner’s discretion.
c) Assuming the league is full the rule change will require 20 of the 32 franchises to vote in favor. If there are abandoned teams it will be as follows:
- 29 – 32 teams will require 20 teams in favor of the rule change.
- 25 – 28 teams will require 18 teams in favor of the rule change.
- 24 teams will require 16 teams in favor of the rule change.
- 21 – 23 teams will require 15 teams in favor of the rule change.
- Under 20 teams will require 60% of the vote.
A non-vote will be considered an abandon team in regards to section 22C. For example: When the league is full it requires 20 votes to pass. If only 28 teams vote on the rule change the teams required to vote in favor of a rule change will be 18.
d) Managers are encouraged to suggest possible rule changes to the commissioners, but please keep in mind that the commissioners get tons of suggested rule changes each season and it is impossible to implement all these suggestions. It is also important to limit rule changes to maintain the stability of the league, and when the league is constantly discussing major rule changes it also creates a level of uncertainty with managers and puts their strategies in question. Therefore the commissioners will try and limit rule changes to that what is really necessary. When we do propose important rule changes we seek a large majority.
e) Commissioner Reserves the right to make any rule changes at any time in order to protect the integrity of the league. In matters where a clear answer is not easily noted or a situation arises where the intent of the rules written is not being followed, the commissioner reserves the right to follow his best judgment to handle the matter and protect the integrity of the league. In doing so, the commissioner will be required to give a detailed explanation to the entire league explaining the situation and the reasons behind his course of action. In addition any rule that will affect the commissioners duties will require the commissioner to agree with the rule. For instance – A rule that would create much more work or be hard for the commissioner to enforce will have to get the commissioners ok to implement. In addition, certain major rules such as changing the way prizes are paid out or any major change will require the commissioner’s approval.
Section 8 – Accidental Drops, Trades, and other errors –
Mistakes happen. We will do our best to correct those mistakes using common sense and a very simple process to demonstrate a mistake has indeed been made. However, not all mistakes/errors can be corrected. Please read this section carefully to increase the likelihood that honest errors may be corrected.
A) Trading Mistakes –
1) In the event a team has approved a trade by mistake or there was an error in the league software, the player will have a 15-20 minute window to post a topic on the message board explaining what happened. The commissioner will use his best judgment in this case. The commissioner reserves the right to put this up for a vote, but in cases where it is blatantly obvious a mistake is made, he will reverse the trade.
2) If the manager who made the mistake doesn’t immediately post the trading error on the message board, the commissioner will not review. In other words don’t come back a day later claiming to have made a mistake, by then it is to late. After you make a transaction it is up to you to double check the desired transaction went through correctly.
3) A player changing his mind about a trade is not an acceptable means to overturn. It has to be a blatant mistake such as hitting the wrong button. A mistake such as this would result in a manager immediately taking action to show that it was a mistake from the get-go.
4) Injuries are not acceptable excuses.
B) Other Errors (such as dropping a player by mistake, drafting errors, ect)
1) The first and most important step after making a mistake is to immediately post a message board topic giving a detailed explanation of the error that occurred. In addition to this you should also email the commissioner the same explanation. It is important to have a public record of the mistake for all league members to see. Transparency is very important. Mistakes will not be corrected until the error is posted publicly.
2) Just because a mistake/error was posted does not mean it will be reversed. Each issue is unique and some may not be easily corrected. For instance if a team drafts the wrong player by mistake and 5 other teams make their selection before the error can be fixed, the commissioner may choose not to correct the error as the next 5 teams already showed everyone their selections.
*An immediate response to errors will be the main determining factor that a mistake has been made.
*The commissioner will use his best judgment in determining the validity of a mistake claim.
*The commission’s decision is final.
Section 9 -Refund Policy & League Deposits
Is it possible to to get a refund of your deposit for future seasons or even a refund of the current season’s fees? The short answer is yes, however only under certain conditions. My Dynasty League is not a for profit business, meaning these leagues are ran for free and in our spare time. Each and every owner who joins the league is responsible for their own franchises. If you decide to abandon your franchise and leave the burden on the commissioner to find a replacement, you forfiet your entire deposit. However, if you run your franchise well and get a replacement player to take over the team at the full price (or even above full price), My Dynasty League will refund you 100% of your deposit in the league and whatever profit you make on your team. Keep in mind that it is up to you to find a replacement manager. If the commissioner has to find the replacement on his own spare time, then your deposit goes to the league fund.
1) If the commissioner has to replace your team with another owner, then MDL is under no obligation to refund you anything.
2) By joining the league you agree that your team is YOUR responsibility. If you want to cash out of the league then you are free to seek someone to purchase your franchise. As long as the league receives the full funds for the team, then we will completely refund you.
3) Teams are required to pay a future seasons fees to protect the stability of the league. Teams will remain prepaid for one season at all times.
4) At the end of each season the commissioner will allow managers the chance to sell their team up until April 1st only if the current owner informs the league of their decision. After April first the commissioner will then start looking for a replacement owner. Should the current owner find a replacement manager before the commissioner can, the commissioner will allow the current owner to sell his team and possible receive a refund. Should the commissioner find a replacement owner, the current owner will lose all of his contributions into the league.